> Markdown version of [/@john-romero](https://www.wearedevelopers.com/@john-romero). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # John Romero Game designer and co-creator of DOOM and Quake, exploring game telemetry and cybersecurity. ## About John Romero designs games and shaped the foundations of the first-person shooter genre. As a creator behind DOOM, Quake, and Wolfenstein 3D, he built interactive worlds that defined modern play. Now, he examines how gaming infrastructure tackles broader engineering challenges. He unpacks the real-world utility of anti-cheat systems, breaking down how player telemetry, behavioral baselining, and anomaly detection in multiplayer architectures offer practical models for cybersecurity design. ## Past Sessions ### World Congress 2025 路 July 9, 2025 Berlin, Germany - [Outsmarting the System: What Game Cheaters Can Teach Us About Cyber Security](https://www.wearedevelopers.com/events/world-congress-2025/sessions/732-outsmarting-the) 路 30 min - [Fireside Chat with Warren Spector & John Romero](https://www.wearedevelopers.com/videos/1406-fireside-chat-with-warren-spector-john-romero) 路 30 min 路 馃帴 Watch recording ## Videos - [Fireside Chat with Warren Spector & John Romero](https://www.wearedevelopers.com/videos/1406-fireside-chat-with-warren-spector-john-romero) 路 Christian Heilmann, John Romero, Warren Spector - [Live doom II deathmatch with John Romero](https://www.wearedevelopers.com/videos/625-live-doom-ii-deathmatch-with-john-romero) 路 John Romero - [Wolfenstein 3D Postmortem](https://www.wearedevelopers.com/videos/525-wolfenstein-3d-postmortem) 路 John Romero - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) 路 John Romero