Graphics Programmer
Build A Rocket Boy
Edinburgh, United Kingdom
3 days ago
Role details
Contract type
Permanent contract Employment type
Full-time (> 32 hours) Working hours
Regular working hours Languages
English Experience level
SeniorJob location
Edinburgh, United Kingdom
Tech stack
API
Computer Programming
Data Structures
Software Debugging
DirectX
OpenGL Shading Language
Graphics Software
Multithreading
Graphics Processing Unit (GPU)
Performance Monitor
Unreal Engine
Multiplatform
Job description
As our new Senior Graphics Programmer here at Build A Rocket Boy you will help develop state of the art visuals for our existing and upcoming games. You will work closely with multiple departments to implement, maintain, and optimize engine and rendering features. You are a self-starter, can deliver work on time, and work well in a team of programmers, artists, and designers., * Deliver high quality and high-performance rendering systems using appropriate levels of abstraction, data structures and algorithms inside the Unreal Engine 5 codebase.
- Investigate and improve performance and memory usage across all platforms (PC, consoles).
- Monitor performance and stability data from our games and use this to adapt Unreal Engine for our use-cases.
- Test, document, and maintain the code systems you implement.
- Prioritize, plan and manage the time of assigned tasks with oversight.
- Communicate clearly with other team members with minimal external help.
- Collaborate with other teams to deliver new features and to solve complex technical problems.
- Be vigilant for and report new problems, delays and risks to the appropriate Lead/Director.
Requirements
- Extensive C++ and graphics programming experience. Ability to code, architect and debug core systems and utilise multi-threaded programming techniques.
- Proficient in shader languages (HLSL, GLSL, CG, etc.)
- Solid understanding of modern GPU architecture and pipelines
- Experience with at least one modern graphics APIs (DirectX, Vulkan, console APIs, etc.). Preferably DirectX 12.
- Experience profiling and optimizing graphics systems and shaders in a large codebase.
- At least 4 years of experience working as a graphics engineer on multi-platform games for PC and consoles.
Bonus
- Experience working with Unreal Engine
- Experience with PS5 and Xbox Series consoles
Benefits & conditions
Our Global Benefits & Perks
- Unlimited coaching & therapy - with Oliva, to support your mental health
- Stock Options - everyone owns a piece of our success
- Pension scheme - up to 5% employer matched contribution to finance those golden years
- Socials - office & remote events, play sessions and company-wide parties
- And even more benefits based on your location!
About the company
About Build A Rocket Boy Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy's team includes hundreds of the industry's brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy's first project is EVERYWHERE - a new multi-world game experience that blurs the line between reality and the digital world.