Software Engineer (Audio)

Sony Interactive Entertainment
San Mateo, United States of America
21 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 290K

Job location

San Mateo, United States of America

Tech stack

Artificial Intelligence
Algorithm Design
Sound Recording and Reproduction
C++
Software Debugging
Python
Multithreading
Gpu Programming
GIT
Software Version Control

Job description

  • Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker rendering, and more
  • Develop requirements based on research or user input and assist with platform integration
  • Systems level multi-threaded programming and debugging using C and C++
  • Collaborate with international counterparts to contribute to PlayStation's Tempest 3D Audio technology and our greater audio ecosystem

Requirements

  • 5 years or more of digital signal processing experience
  • Proficient in: C/C++, Python
  • Experience as a technical contributor to a project involving spatial audio
  • Solid understanding of basic acoustic and psychoacoustic principles
  • Bachelor's degree or equivalent

Nice-to-Have:

  • Basic source control experience (git)
  • Knowledge of audio production tools and software (e.g. Reaper, VST Development)
  • Embedded systems development
  • Graphics or GPU programming experience
  • ML/AI modeling and training experience
  • Experience in developing novel audio technologies

Benefits & conditions

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$193,300-$289,900 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

About the company

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity., We have an exciting opportunity at Sony Interactive Entertainment LLC (PlayStation). Our software production organization seeks a software engineer for our Platform Audio team. This team is a trailblazer in audio technology. Efforts here will contribute to the development of system libraries used for both our current and next generation PlayStation products. You will drive the design and implementation of technology used for 3D audio, hardware DSP, and virtual reality. The software you develop here is the foundation of an SDK for industry leading game and content developers and will change the way audio is used worldwide. If this is you, please apply!

Apply for this position