> Markdown version of [/jobs/ext/1138462-senior-vfx-artist-gameplay-new](https://www.wearedevelopers.com/jobs/ext/1138462-senior-vfx-artist-gameplay-new). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior VFX Artist (Gameplay) New - **Company:** Tencent LTD - **Location:** Los Angeles, CA, United States - **Experience:** Expert - **Salary:** $106,100.0 - $199,300.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe Photoshop, Video Game Development, Game Engine, Python (Programming Language), Node.Js, Visual Effects, Houdini (Software), HLSL, Unreal Engine - **Published:** June 30, 2026 - **Apply:** https://www.gamesjobsdirect.com/job/tencent/senior-vfx-artist-gameplay/349578 ## About the Role * 7+ years of VFX development experience. * Autonomous and have the ability to communicate to get task to finish line. * Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints. * Strong working knowledge of particle driven effects. * Strong knowledge of node-based shaders and their creation. * Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets. * Strong knowledge of Photoshop and AfterEffects for texture creation. * Keen artistic eye and exceptional attention to detail. * Used to fast paced moving production and making adjustments along the way. * The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital. * Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes. Preferred Qualifications: * Understanding of CGFX and/or HLSL shader languages. * Texturing, modeling, skinning, animation, or lighting experience is a plus. * Substance Painter & Designer experience. * Knowledge of MEL/Python/VEX. And Houdini. ## Description * Collaborate with the Art Director on the visual style of effects in the game, through verbal and written communication, concepts, or reference images/videos. * Able to demonstrate strong communication skills within and across depts. * Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine. * Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. * Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine. * Create Post Process, Materials, Blueprints, etc. in Unreal Engine. * Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography. * Understanding of best real-time practices, pipelines and workflows. * Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical and workflow issues. ## Related Videos - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Stop using Node.js like in 2020! 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