> Markdown version of [/jobs/ext/1157194-senior-game-artist-generalist](https://www.wearedevelopers.com/jobs/ext/1157194-senior-game-artist-generalist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Artist (Generalist) - **Company:** International Game Technology Inc - **Location:** Belgrade, MT, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Computer Animation, Autodesk 3DS Max (3D Graphics Software), Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Video Game Development, Game Engine, Maya, Performance Tuning, Visual Effects, Web Performance Optimization - **Published:** July 1, 2026 - **Apply:** https://jobs.igt.com/talentcommunity/apply/1349386857/?locale=en_US ## About the Role Hiring location: Belgrade, Serbia Employment type: Full-time position through employment contract. Requirement: Candidates must be fully eligible to work full-time under a local employment contract in Serbia. Work setup: Hybrid, connected to the local office in Belgrade IGT PlayDigital is looking for a Senior Game Artist (Generalist) with proven experience in the iGaming industry. We are looking for a versatile artist who combines outstanding artistic ability with a strong understanding of game production, animation, technical asset preparation, and real-money casino game development. As a key member of the PlayDigital Art team, you will create high-quality production assets-from concept exploration and illustration to animation and implementation-ready content-that directly contribute to successful live products across desktop and mobile platforms., * Extensive experience creating art for released real-money slot games. * Strong portfolio demonstrating casino-quality illustration, UI, symbols, characters, and environments. * Expert knowledge of Adobe Photoshop and Adobe Illustrator. * Professional experience with Spine 2D animation. * Good working knowledge of Adobe After Effects. * Strong understanding of game art pipelines, optimization, asset organization, and production workflows. * Experience preparing implementation-ready assets for game engines. * Excellent understanding of casino realism including metals, gems, gold, glass, lighting, and VFX. * Ability to balance creativity, readability, technical constraints, and production efficiency. * Excellent communication skills and experience collaborating within multidisciplinary teams. What We'd Prefer * Experience with Unity and game asset implementation. * Experience with Blender, Maya, or 3ds Max for blockouts, lighting, and reference renders. * Experience using AI tools to accelerate concept exploration and ideation (not as a replacement for final production art). * Understanding of VFX pipelines and animation principles. * Knowledge of texture optimization, sprite atlases, compression, and performance optimization. * Experience mentoring artists and contributing to art direction and visual quality standards. ## Description * Own the visual development of slot games from early concepts and moodboards through final production assets. * Create high-quality symbols, characters, backgrounds, logos, UI elements, feature artwork, and promotional key art. * Produce visually compelling, casino-grade assets optimized for mobile and web performance. * Create highly readable symbols with strong silhouette, contrast, hierarchy, and visual clarity. * Animate game assets using Spine 2D and Adobe After Effects, delivering implementation-ready animations. * Prepare layered PSDs, sprite sheets, atlases, exports, and animation-ready assets following studio standards. * Collaborate closely with Game Design, Mathematics, Development, Audio, Producers, and Technical Artists. * Ensure assets meet technical specifications, memory budgets, optimization targets, and implementation requirements. * Contribute to visual direction, style consistency, and continuous quality improvements. * Support production planning by estimating work accurately and delivering assets on schedule. ## Related Videos - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [What’s New and What’s Next in Web UI](https://www.wearedevelopers.com/videos/956-what-s-new-and-what-s-next-in-web-ui) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [Jobs in Tech: The State of the European Market](https://www.wearedevelopers.com/magazine/575-jobs-in-tech-the-state-of-the-european-market) - [How The Internet of Things Impacts Game Development?](https://www.wearedevelopers.com/magazine/100-how-the-internet-of-things-impacts-game-development) - [What Industries Outside of AI Are Hiring The Most AI Experts?](https://www.wearedevelopers.com/magazine/98-what-industries-outside-of-ai-are-hiring-the-most-ai-experts) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [The Most Popular IT Jobs on the Market](https://www.wearedevelopers.com/magazine/376-the-most-popular-it-jobs-on-the-market)