> Markdown version of [/jobs/ext/119709-mac-platform-engineer-c-c](https://www.wearedevelopers.com/jobs/ext/119709-mac-platform-engineer-c-c). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Mac Platform Engineer (C/C++) - **Company:** Jahnel Group - **Location:** United States (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Apple Mac Systems, Apple Xcode, C++ (Programming Language), Software Debugging, Game Engine, Build Tools, Tools for Reporting - **Published:** May 26, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=1925d24b4adecfce ## About the Role Do you have experience in macOS?, This is a hands-on engineering role for someone who enjoys deep technical problem solving, low-level debugging, and working across graphics, build systems, and platform-specific challenges., * 3+ years of professional C/C++ development experience * Strong experience with macOS development (Xcode, universal binaries) * Experience with cross-platform builds and platform-specific porting * Familiarity with SIMD programming (SSE and/or ARM NEON) * Understanding of Vulkan, Metal, or MoltenVK * Experience debugging graphics, rendering, or shader issues * Strong ability to resolve build, linking, and runtime issues in complex systems * Self-driven and comfortable working independently on ambiguous technical problems, * Prior experience with Apple Silicon migration projects * Experience working on game engines or real-time rendering systems * Familiarity with macOS crash reporting systems ## Description * Port Mac client to Apple Silicon (ARM64) and deliver a native universal binary build * Upgrade and validate third-party dependencies across the codebase * Port SIMD-optimized code paths from SSE/x86 to ARM NEON * Upgrade and troubleshoot MoltenVK and resolve rendering/shader compatibility issues * Debug and fix compile-time, runtime, and linking issues across the system * Update and maintain macOS crash reporting tools for Apple Silicon compatibility * Diagnose and resolve low-level performance and stability issues * Identify and implement platform-level optimizations, The work hours will be approximately 9:00 am to 5:00 pm EST, depending on workload, with the occasional late night when a tight deadline calls for it. We work for security-conscious clients, thus background checks will be required. ## Related Videos - [Xcode development redefAIned](https://www.wearedevelopers.com/videos/100195-xcode-development-redefained) - [Harnessing Apple Intelligence: Live Coding with Swift for iOS](https://www.wearedevelopers.com/videos/1515-harnessing-apple-intelligence-live-coding-with-swift-for-ios) - [Modern Data Architectures need Software Engineering](https://www.wearedevelopers.com/videos/1030-modern-data-architectures-need-software-engineering) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Building a framework-independent component library](https://www.wearedevelopers.com/videos/1679-building-a-framework-independent-component-library) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 125 - Duck and Cover](https://www.wearedevelopers.com/magazine/462-dev-digest-125-duck-and-cover)