> Markdown version of [/jobs/ext/1216243-ui-ux-director-unannounced-super-fun-video-game](https://www.wearedevelopers.com/jobs/ext/1216243-ui-ux-director-unannounced-super-fun-video-game). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI/UX Director, Unannounced Super Fun Video Game - **Company:** Second Dinner - **Location:** Irvine, CA, United States (Remote available) - **Salary:** $220,000.0 - $260,000.0 - **Contract:** Permanent contract - **Skills:** Video Game Development, Design of User Interfaces, Ui Patterns, Website Wireframe - **Published:** July 9, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=6b392db8a033b427 ## About the Role You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role. ## Description As UI/UX Director, you will lead our glorious UI/UX team to new and wondrous heights! You'll help create a vision for an incredible-looking UI and ultra-intuitive UX. You'll get the team so, so jazzed about your vision and your plan to get us there. Let's hang out and build something rad that we can all be proud of. What You'll Do: * Provide leadership for the mobile game's UI/UX, ensuring alignment with the game's creative vision and player experience goals. * Lead and direct the UI/UX team. * Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design. Work with the team to redesign things that you think are going to make the UX bad. Or help them redesign it. * Implement player feedback to refine and optimize the UI/UX throughout the game development process. * Develop and maintain design documentation for UI patterns and elements. * Document and communicate design decisions, rationale, and guidelines to ensure a shared understanding among the development team. * Create interactive prototypes and wireframes to test and iterate on design concepts. * Design tests and utilize data to refine and optimize the UI/UX throughout the game development process. * Direct motion design through storyboards or prototypes for fun and intuitive UI transitions and interactions * Make it look and feel great * Put it in the build ## Related Videos - [Designing UX for SRE Agents in High-Stakes Incidents](https://www.wearedevelopers.com/videos/100003-designing-ux-for-sre-agents-in-high-stakes-incidents) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Optimistic UI Updates: Enhancing User Experience and Improving Interaction to Next Paint (INP)](https://www.wearedevelopers.com/videos/1573-optimistic-ui-updates-enhancing-user-experience-and-improving-interaction-to-next-paint-inp) ## Related Articles - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents)