> Markdown version of [/jobs/ext/1220451-game-designer](https://www.wearedevelopers.com/jobs/ext/1220451-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** L' Agence Française pour le Jeu Vidéo - **Location:** Luik, Belgium - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Scripting, Git - **Published:** July 10, 2026 - **Apply:** https://emploi.afjv.com/postuler/ECEP1034-28993 ## About the Role Abrakam is looking for an experienced Game Designer to work on a large-scale 4X strategy game. The ideal candidate has a strong understanding of strategy games, systemic design, player motivation, and long-term progression loops. They should be comfortable working on complex interconnected systems and collaborating closely with designers, developers, artists, and production., * At least 2 years of professional experience as a Game Designer. * Proven experience designing complex game systems. * Strong familiarity with 4X, grand strategy, strategy, simulation, or management games. * Ability to reason clearly about economy, pacing, balance, progression, and player incentives. * Excellent written and verbal communication skills. * Ability to write clear and actionable design documentation. * Comfortable working with technical constraints and implementation details. * Able to work effectively with deadlines and take ownership of assigned features. * Fluent in English. * Able to work on site (Liège, Belgium) $Plusses * Familiarity with sci-fi genres * Experience working on strategy, card, or simulation games. * Experience with scripting languages, Unity, or Git. * Familiarity with live games, DLC development, or long-term content support. * Good writing / storytelling skills. * French speaker. ## Description * Design and specify systems for a 4X strategy game, including economy, progression, diplomacy, conflict, factions, and events. * Balance complex systems while keeping them clear, readable, and satisfying for players. * Write clear design documentation, feature briefs, and balancing notes. * Playtest, iterate, and improve features based on feedback, data, and player expectations. * Identify design risks, edge cases, and opportunities for improvement. * Collaborate with designers, artists, developers, and producers to ensure high-quality implementation. * Help us create strategy experiences that resonate with players through a strong understanding of the genre. ## Related Videos - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Build a Multi-Agent Role-Playing Game Master with Strands Agents](https://www.wearedevelopers.com/videos/1727-build-a-multi-agent-role-playing-game-master-with-strands-agents) - [Intermediate Bitcoin Script](https://www.wearedevelopers.com/videos/25-intermediate-bitcoin-script) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) ## Related Articles - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Where To Find Software Engineering Jobs](https://www.wearedevelopers.com/magazine/396-where-to-find-software-engineering-jobs) - [How to Ensure a Reasonable Salary Before an Interview](https://www.wearedevelopers.com/magazine/322-how-to-ensure-a-reasonable-salary-before-an-interview) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Jobs in Tech: The State of the European Market](https://www.wearedevelopers.com/magazine/575-jobs-in-tech-the-state-of-the-european-market)