> Markdown version of [/jobs/ext/1220553-game-designer](https://www.wearedevelopers.com/jobs/ext/1220553-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** L' Agence Française pour le Jeu Vidéo - **Location:** Luik, Belgium - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Scripting, Git - **Published:** July 10, 2026 - **Apply:** https://emploi.afjv.com/postuler/ECEP1034-28994 ## About the Role Abrakam is looking for an experienced Senior Game Designer to work on a roguelite strategy game. The ideal candidate has a passion for systemic games, roguelite progression, tactical decision-making, and replayable strategy experiences. They should be comfortable designing elegant systems where events, upgrades, resources, combat, and player choices combine to create memorable stories., * At least 5 years of professional experience as a Game Designer. * Proven experience designing game systems, content, or progression loops. * Strong familiarity with roguelites, strategy games, tactical games, card games, or management games. * Strong understanding of pacing, risk / reward, resource management, player agency, and replayability. * Ability to create content where narration and gameplay blend naturally together. * Excellent written and verbal communication skills. * Ability to write clear and actionable design documentation. * Comfortable working with technical constraints and implementation details. * Able to work effectively with deadlines and take ownership of assigned features. * Fluent in English. * Able to work on site (Liège, Belgium) $Plusses * Familiarity with sci-fi genres * Experience working on run-based, roguelite, tactical, card, or strategy games. * Experience with scripting languages, Unity, or Git. * Strong writing / storytelling skills. * Familiarity with procedural content, event systems, or systemic narrative. * French speaker. ## Description * Design and specify systems for a run-based strategy game, including encounters, events, resources, progression, and combat. * Create content that blends narrative situations, mechanical choices, and meaningful consequences. * Design replayable systems that support variety, tension, discovery, and mastery. * Script, playtest, balance, and iterate on game content and systems. * Write clear design documentation, content briefs, and balancing notes. * Identify design risks, pacing issues, exploits, and opportunities for improvement. * Collaborate with designers, artists, developers, and producers to ensure high-quality implementation. * Help us create memorable strategy experiences through a strong understanding of players and systemic games. ## Related Videos - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Recruitment Reinvented: Bold strategies and the $10K signing incentive](https://www.wearedevelopers.com/videos/1068-recruitment-reinvented-bold-strategies-and-the-10k-signing-incentive) - [Intermediate Bitcoin Script](https://www.wearedevelopers.com/videos/25-intermediate-bitcoin-script) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) ## Related Articles - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [How to Ensure a Reasonable Salary Before an Interview](https://www.wearedevelopers.com/magazine/322-how-to-ensure-a-reasonable-salary-before-an-interview)