> Markdown version of [/jobs/ext/1228950-level-game-designer-senior](https://www.wearedevelopers.com/jobs/ext/1228950-level-game-designer-senior). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level / Game Designer - Senior - **Company:** Hardsuit Labs - **Location:** Seattle, WA, United States (Remote available) - **Experience:** Expert - **Salary:** $80,000.0 - $120,000.0 - **Contract:** Permanent contract - **Skills:** Software Debugging, Video Game Development, Integrated Development Environments, Unreal Engine - **Published:** July 10, 2026 - **Apply:** https://www.careerjet.com/jobad/us7104bebf332e36abf5bda2d172a5c0ed ## About the Role * 8+ years of professional game development experience, demonstrating a consistent track record of driving results, iterating on process, and owning major game features and experiences * Experience working on at least 3 shipped titles, with a proven ability in driving macro-level vision, establishing pipelines, and guiding cross-functional teams from concept to final release * Exceptional ability to tackle highly complex, cross-discipline problems where no established pipeline exists, turning ambiguity into actionable strategies * Mastery of virtual spaces, pacing, flow, immersion, player motivation, and aesthetics * Proven leadership in collaborating across disciplines in both internal and external teams * Excellent active communication skills, capable of pitching, defending, and driving consensus on high-level design decisions * Expert understanding of technical concepts, logic, logic flow, and systemic game design * Expert mastery of Unreal Engine and its development environment, with a track record of pushing the engine's capabilities NICE TO HAVE * AAA experience. * While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus. * Experience developing on console. * At least one shipped title., Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above. ## Description As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres. If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you...well, continue reading my friend. WHAT YOU'LL DO * Act as a primary design point of contact for external partner studios, driving collaborative efforts and ensuring alignment of vision and execution across distributed teams * Drive the conceptualization, documentation, and macro-level vision of levels, spaces, missions, and gameplay experiences * Drive the development and iteration of pipelines, processes, and tools to elevate the efficiency and quality of the entire design team * Drive cross-functional strike teams to achieve end-user experience goals, proactively identifying and resolving project-wide blockers * Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio * Spearhead testing, debugging, level performance, streaming, and optimization strategies * Drive the vision for environmental storytelling, world building, tone, setting, and art propping * Act as a champion for the discipline, actively accountable for driving results and owning specific project mandates * Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Why Your Best Mediors Never Become Seniors (And How to Fix It)](https://www.wearedevelopers.com/videos/2108-why-your-best-mediors-never-become-seniors-and-how-to-fix-it) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs)