> Markdown version of [/jobs/ext/1240765-principal-xr-game-engineer](https://www.wearedevelopers.com/jobs/ext/1240765-principal-xr-game-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal XR Game Engineer - **Company:** MESHMAP LABS INC - **Location:** New York, NY, United States - **Experience:** Expert - **Salary:** $150,000.0 - $185,000.0 - **Contract:** Permanent contract - **Skills:** C Sharp (Programming Language), Profiling, Software Debugging, Gradle, Network Topologies, DataOps, Computer Networking Systems, Real Time Systems, Delivery Pipeline, HLSL, Low Latency, Hololens - **Published:** July 11, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=81f018cbf577161d ## About the Role * 8+ years of professional experience in games, XR, real-time 3D, simulation, or engine development * Strong Unity and C# experience * Experience shipping or maintaining real-time applications on constrained hardware * Deep understanding of performance profiling and optimization for mobile, VR, AR, or MR * Strong understanding of graphics engineering, rendering performance, shaders, GPU profiling, memory budgets, and frame timing * Experience with multiplayer or networked real-time systems * Ability to reason clearly about network topology, authority models, synchronization, latency, and transport behavior * Comfortable debugging on physical devices, not just in-editor * Strong ownership mindset and ability to make practical technical decisions in a fast-moving environment * Comfortable in an early-stage, evolving company environment * Comfortable leading projects and making independent decisions * Must be eligible to work in the U.S. Nice to Have * Experience developing for Meta Quest, Magic Leap, XREAL, HoloLens, or similar XR devices * Experience with location-based entertainment, venue-scale XR, spatial anchors, or real-world mapping * Familiarity with Mirror or other networking solutions such as Photon, Netcode, FishNet, custom UDP/KCP transports, relay servers, or bespoke dedicated server architecture * Knowledge of Unity URP, Shader Graph, custom render features, compute shaders, and graphics debugging in Unity * Experience with with DOTS/ECS, Burst, Jobs, low-level C#, native plugins, or data-oriented optimization * Has handled Android builds, ADB, Gradle, Logcat, manifests, and XR package conflicts * Experience building internal tools, SDKs, creator workflows, or technical samples * Startup or small-team experience ## Description As a Principal XR Game Engineer, you'll own core technical systems for MeshMap's real-time immersive experiences. You'll work across Unity development, graphics optimization, networking, device performance, and deployment pipelines., * Build and maintain real-time Unity systems for AR, VR, MR, and location-based gameplay * Own technical architecture for interactive experiences across mobile and XR hardware * Profile and optimize performance on target devices, including CPU, GPU, memory, thermal load, and frame pacing * Diagnose and resolve rendering bottlenecks related to shaders, draw calls, overdraw, batching, LODs, textures, lighting, and post-processing * Design and implement networking systems for multi-user immersive experiences, including authority, replication, synchronization, latency, and bandwidth management * Debug device, connectivity, build, and runtime issues across headset and mobile platforms * Improve Unity tooling, build profiles, asset workflows, and deployment reliability * Work closely with design, art, product, and operations to ensure experiences are technically stable and fun to use * Help define engineering standards as the company grows ## Related Videos - [XR Demystified: Separating Facts from Fiction in 2024](https://www.wearedevelopers.com/videos/1117-xr-demystified-separating-facts-from-fiction-in-2024) - [Modular Secrets to Lightning-Fast Android Builds](https://www.wearedevelopers.com/videos/1428-modular-secrets-to-lightning-fast-android-builds) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Give your build some love, it will give it back!](https://www.wearedevelopers.com/videos/514-give-your-build-some-love-it-will-give-it-back) - [Live Coding an Augmented Reality Game with WebXR](https://www.wearedevelopers.com/videos/199-live-coding-an-augmented-reality-game-with-webxr) - [Introducing Kotlin Multiplatform in an existing project](https://www.wearedevelopers.com/videos/276-introducing-kotlin-multiplatform-in-an-existing-project) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix)