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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # AI Gameplay Programmer - **Company:** STARBREEZE CORPORATION - **Location:** Stockholm, WI, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Computer Animation, Artificial Intelligence, C++ (Programming Language), Profiling, Software Debugging, Performance Tuning, Systems Development Life Cycle, IT Architecture, State Machines, Unreal Engine - **Published:** July 13, 2026 - **Apply:** https://jobs.starbreeze.com/jobs/8058579-senior-ai-gameplay-programmer ## About the Role * Extensive experience as an AI or Gameplay Programmer in the games industry with multiple shipped titles, including at least one in a senior or lead capacity with a strong AI focus * Expert-level proficiency in C++ with deep hands-on experience developing complex AI systems in Unreal Engine, including behaviour trees, EQS and navigation systems * Strong understanding of AI programming concepts including finite state machines, goal-oriented action planning, perception systems and group AI behaviours * Solid grounding in gameplay architecture, physics, animation integration and real-time performance optimisation in the context of AI * Proven ability to drive AI features end-to-end with minimal guidance, from technical design through to final tuning and polish * Excellent collaborator with the ability to communicate complex AI topics clearly to both technical and non-technical stakeholders * Experience with live service games, AI balancing and post-launch AI iteration is a strong plus * Familiarity with performance profiling, optimisation tools and engine-level debugging is expected ## Description The Senior AI Programmer at Starbreeze leads the technical development of AI systems that make our game worlds feel alive, reactive and challenging. Combining deep AI programming expertise with strong gameplay sensibility, you work with considerable autonomy across the full development cycle - architecting enemy behaviours, decision-making frameworks and perception systems that define the quality and depth of the player experience in our multiplayer environment. The role is based in Stockholm., * Architect, implement and iterate on complex AI systems including enemy behaviours, perception, decision-making, navigation and group coordination, ensuring they are robust, scalable and performant in a multiplayer environment * Act as the primary technical authority for AI programming, contributing to high-level design discussions and shaping the direction of AI systems from early concept through to live * Collaborate closely with game directors, designers and other disciplines to ensure AI features are technically sound, creatively aligned and deliver compelling, believable gameplay experiences * Identify and resolve complex and systemic AI issues across both development and live environments, ensuring robust, performant and maintainable solutions * Define and evolve AI programming standards, architecture patterns and best practices, improving the quality and consistency of AI systems across the team * Evaluate new AI techniques, tools, engine features and third-party solutions, making informed recommendations that advance both AI quality and production efficiency * Mentor and support less experienced programmers, providing technical guidance on AI architecture, debugging practices and gameplay systems development ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Creating bots with Dialogflow CX](https://www.wearedevelopers.com/videos/587-creating-bots-with-dialogflow-cx) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [WeAreDevelopers LIVE - CSS is DOOMed](https://www.wearedevelopers.com/videos/1838-wearedevelopers-live-css-is-doomed) - [How AI is shaping our games](https://www.wearedevelopers.com/videos/995-how-ai-is-shaping-our-games) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Transforming Software Development: The Role of AI and Developer Tools](https://www.wearedevelopers.com/magazine/527-transforming-software-development-the-role-of-ai-and-developer-tools) - [What is Software Engineering in the Age of AI?](https://www.wearedevelopers.com/magazine/640-what-is-software-engineering-in-the-age-of-ai)