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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer - Unreal Engine Integration (C++) - Vomp, Austria - **Company:** Vizrt - **Location:** Vomp, Austria - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** 3D Rendering, Microsoft Windows, Application Programming Interfaces (APIs), Augmented Reality, Build Automation, C++ (Programming Language), Continuous Integration, DirectX (Software), Github, Design of User Interfaces, Internet Protocol, Qt (Software), Systems Integration, Visual Effects, Scripting, Graphics Processing Unit (GPU), Unreal Engine, C++14, Jenkins - **Published:** July 14, 2026 - **Apply:** https://www.adzuna.at/details/5728087446 ## About the Role Required Skills (Must Have) * 3+ years of professional C++ development, with solid understanding of modern C++ * Unreal Engine programming experience using the C++ API (not just Blueprint scripting). You should be comfortable building or extending UE plugins, working with the module system, and navigating the Engine source * Solid knowledge of real-time rendering concepts: render pipelines, GPU resources, frame synchronization, shader basics * Fluent English, written and spoken, for international team collaboration Highly Valued Skills * GPU texture sharing or compositing experience: DirectX shared textures, render targets, texture format conversions, or similar inter-process GPU resource sharing * Experience working with multiple UE versions and understanding how Engine API changes affect plugin compatibility * Camera tracking system integration: Mo-Sys, Stype, Ncam, HTC Vive Tracker, or similar position/rotation tracking hardware used in virtual production * Experience with broadcast or live production technology - understanding that "real-time" means 50/59.94 fps with zero frame drops on air * AR/VR compositing workflows: chroma keying, depth compositing, virtual set integration, Composure framework in UE * Color science and HDR: ACES, BT.2020, PQ/HLG transfer functions, tone mapping for broadcast output * Large codebase comfort: ability to navigate and contribute to a codebase with limited documentation * Familiarity with DirectX 11/12 interop and NVIDIA NvAPI for GPU resource sharing between processes Nice to Have * Experience with CI/CD for UE projects: automated builds, cook pipelines, packaging via GitHub Actions or Jenkins * Experience with NDI or SDI video transport - understanding how frames move between rendering and broadcast output * Familiarity with UE Composure or Media Framework subsystems * Background in visual effects or virtual production workflows (LED volumes, green screen, in-camera VFX) * Python scripting for UE automation (Editor Utility Widgets, build scripts) * Experience with Qt for desktop UI development * Knowledge of FreeD protocol or other camera tracking data formats * Familiarity with Vulkan rendering ## Description The Viz Engine team in Vomp is the largest R&D group at Vizrt, with around 20 engineers. You will work under the Product Engineering, Graphics department, reporting to an R&D Manager. The team covers rendering, plugins, video I/O, Unreal Engine integration, and the Viz Artist application. Most of the team works on-site in Vomp, with some members in other locations. The working language is English. The culture is collaborative and hands-on. Engineers have real influence over what they build and how they build it. You will work alongside the rendering team, the video I/O team, QA engineers, and occasionally external partners. About Viz Engine Viz Engine is Vizrt's real-time 3D rendering engine, used in newsrooms, sports broadcasts, and live events around the world. It renders broadcast graphics, virtual sets, and augmented reality content, outputting video over SDI boards and IP networks. The software runs on Windows with NVIDIA GPUs and supports both a proprietary rendering pipeline and Unreal Engine. 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