> Markdown version of [/jobs/ext/1263794-senior-software-engineer-graphics](https://www.wearedevelopers.com/jobs/ext/1263794-senior-software-engineer-graphics). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, Graphics - **Company:** Unity Technologies - **Location:** United States - **Experience:** Expert - **Salary:** $130,400.0 - $195,600.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, Systems Engineering, Digital Rendering, Software Debugging, DirectX (Software), Distributed Systems, Game Engine, OpenGL Shading Language, Data Streaming, Graphics Processing Unit (GPU), HLSL, User Generated Content, Data Generation - **Published:** July 14, 2026 - **Apply:** https://www.juju.com/job/00000000ggltp0 ## About the Role + **Multi-Engine Fluency:** Significant experience with Unity's rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc). + **Shader & API Depth** **:** Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them. + **Pipeline Mindset:** You understand the full asset lifecycle-from authoring through import, batching, streaming, and rendering-including shader compilation, mesh processing, and texture streaming. + **Systems-First Engineer:** You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques. You might also have + Experience writing shader cross-compilers, AST manipulators, or shader graph backends. + Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs. + Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging. + Familiarity with MCPs, agentic tool frameworks, AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis., _This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English._ ## Description The team behind Unity's visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments - in-process, cross-process, and over the network. We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You'll work at the intersection of graphics, core game engine tech, high-performance networking, distributed systems, and emerging AI/ML-assisted workflows. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected games and intelligent 3D ecosystems. You'll bridge Unity content into other renderers, maintaining fidelity and performance within a renderer we don't own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level-shader translation, resource lifetime, visual equivalence-more than chasing one-off visual features, you'll find this work deeply satisfying. What you'll be doing + Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance. + Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution + Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries + Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls, _This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set._ ## Related Videos - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Python-Based Data Streaming Pipelines Within Minutes](https://www.wearedevelopers.com/videos/1233-python-based-data-streaming-pipelines-within-minutes) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Why and when should we consider Stream Processing frameworks in our solutions](https://www.wearedevelopers.com/videos/1085-why-and-when-should-we-consider-stream-processing-frameworks-in-our-solutions) ## Related Articles - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Is Software Engineering Over-Saturated?](https://www.wearedevelopers.com/magazine/418-is-software-engineering-over-saturated) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [7 Most Popular Web Developer Jobs in Europe](https://www.wearedevelopers.com/magazine/163-7-most-popular-web-developer-jobs-in-europe)