> Markdown version of [/jobs/ext/1273600-software-engineer](https://www.wearedevelopers.com/jobs/ext/1273600-software-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer - **Company:** Roblox - **Location:** San Mateo, CA, United States - **Experience:** Expert - **Salary:** $295,250.0 - **Contract:** Permanent contract - **Skills:** Apple IOS, C++ (Programming Language), Continuous Integration, Build Tools, Roblox - **Published:** July 15, 2026 - **Apply:** https://careers.roblox.com/jobs/8025516?gh_jid=8025516 ## About the Role * 10+ years of experience: working in C++ with a track record of writing high-quality, performant code in large and complex codebases. * Comfort with ambiguity: able to dive into unfamiliar codebases, unblock yourself, and take projects from greenfield/MVP → production-grade. * Mobile performance expertise: hands-on experience improving performance on mobile platforms (iOS and/or Android), including on-device profiling to find and measure opportunities. * Systems thinking: ability to build systems that work and keep on working reliably (measurement, monitoring, regression prevention). ## Description Our team owns the end-to-end performance of Roblox. We tackle the platform’s most difficult technical constraints—from speed and responsiveness to efficiency and stability —ensuring a high-performance experience across all of our devices and platforms: mobile, desktop, and console. You will: * Conduct research, create and drive execution of roadmaps aimed to improve efficiency of Roblox on target platforms * Design novel solutions to optimize performance and computing resources usage of Roblox client app. * Profile and diagnose real-world performance on iOS or Android to identify bottlenecks, validate wins, and prevent regressions using platform tooling. * Build and productionize repeatable benchmarks/experiments, CI/CD automation to catch regressions early, dashboards/alerts with actionable signals. * Work with stakeholders across Engineering, Product, and Design to align on priorities, tradeoffs, and rollout plans; ensure performance improvements support the user experience. * Deliver improvements and guardrails that scale across mobile, desktop, and console, with informed tradeoffs for mobile constraints. ## Related Videos - [Xcode development redefAIned](https://www.wearedevelopers.com/videos/100195-xcode-development-redefained) - [There's an app for that - on the role of cross platform development in the app development ecosystem](https://www.wearedevelopers.com/videos/278-there-s-an-app-for-that-on-the-role-of-cross-platform-development-in-the-app-development-ecosystem) - [Modern Data Architectures need Software Engineering](https://www.wearedevelopers.com/videos/1030-modern-data-architectures-need-software-engineering) - [Harnessing Apple Intelligence: Live Coding with Swift for iOS](https://www.wearedevelopers.com/videos/1515-harnessing-apple-intelligence-live-coding-with-swift-for-ios) - [Building a framework-independent component library](https://www.wearedevelopers.com/videos/1679-building-a-framework-independent-component-library) - [Using Serious Tech for a Silly Game - How to Build an MVP with Flutter](https://www.wearedevelopers.com/videos/728-using-serious-tech-for-a-silly-game-how-to-build-an-mvp-with-flutter) ## Related Articles - [Cross Platform Mobile Development Frameworks to Use in 2025](https://www.wearedevelopers.com/magazine/404-cross-platform-mobile-development-frameworks-to-use-in-2025) - [A Guide to Choosing the Right Tools for App Developers](https://www.wearedevelopers.com/magazine/391-a-guide-to-choosing-the-right-tools-for-app-developers) - [The Best X (Twitter) Accounts for Developers](https://www.wearedevelopers.com/magazine/294-the-best-x-twitter-accounts-for-developers) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Is Software Engineering Hard?](https://www.wearedevelopers.com/magazine/448-is-software-engineering-hard) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking)