> Markdown version of [/jobs/ext/1300966-advanced-level-artist](https://www.wearedevelopers.com/jobs/ext/1300966-advanced-level-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Advanced Level Artist - **Company:** Wb Games Inc - **Location:** United States - **Experience:** Expert - **Contract:** Franchise - **Skills:** Autodesk 3DS Max (3D Graphics Software), Software Debugging, Video Game Development, Game Engine, Maya, ZBrush, HLSL, Unreal Engine - **Published:** July 16, 2026 - **Apply:** https://warnerbros.wd5.myworkdayjobs.com/en-US/francais/job/Montreal-888-boul-De-Maisonneuve-Est/Artiste-de-niveaux-avance---Advanced-Level-Artist_R000106508/apply ## About the Role * 8+ years of experience as a game artist and have shipped at least 2 AAA title. * Person who thrives in a collaborative environment, enjoys good communication and sharing knowledge. * Creative, focused, self-motivated, resourceful problem-solver. Excellent communication, * Must be proficient in 3D Studio Max or Maya. * Experience with a professional game engine is essential; experience with Unreal Engine is a desired asset. * Proficiency with Zbrush is a plus. * Ability to create shaders is a plus. * Knowledge of and passion for video games. * Portfolio/website demonstrating your art skills. ## Description In this role you will work closely with the Lead Level Artist and other members of the team to create high quality environment art and/or props. You will be responsible to create and refine art assets for assigned aspects of the game and will also assist the lead in defining process and pipelines along with aesthetic goals. Using your experience, you will help set the quality bar and participate actively in mentoring the team to achieve best possible outcomes with the technical budgets. To ensure your team's success, you will regularly share your work and discuss constructively about potential improvements, share best practices, receive feedback to apply and ensure that your work respects the established artistic vision of the game. You will communicate frequently with the level designers of the game sections for which you are responsible for. Your Role Accountabilities... * Create any required hard surface or organic environment models and texturing at a high level of quality while uphold the art direction defined. * Assist / collaborate with their lead environment artist in the creation of the levels. * Be able to identify level design / art design problems that may affect level production and provide constructive solutions. * Regularly present your work to leadership and quickly adapt to the feedback provided. * Actively participate in team meetings, brainstorms, and pipeline improvement projects. * Act as a mentor to members of the team. * Work with the team to define best practices and workflows and production pipelines. * Optimize and debug level. ## Related Videos - [Videogames: The Medium of the 21st Century](https://www.wearedevelopers.com/videos/1397-videogames-the-medium-of-the-21st-century) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own)