> Markdown version of [/jobs/ext/1304711-ui-artist](https://www.wearedevelopers.com/jobs/ext/1304711-ui-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Artist - **Company:** Take-Two Interactive Software, Inc. - **Location:** Valencia, Spain - **Contract:** Permanent contract - **Skills:** Balsamiq, Computer Animation, Adobe Illustrator, Adobe Photoshop, Axure RP, Game Engine, Design of User Interfaces, Instant Messaging Technology, Software Prototyping, Website Wireframe, Computer Gaming - **Published:** July 17, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role Strong UI abilities that demonstrates a strong grasp and understanding of the needs of UI in an interactive game experience Well Organized Strong communication and writing skills Experience in a prototyping software (XD, balsamiq, axure, etc.) Experience working in game engines (e.g. UNREAL, Unity, and other propriety or commercial engines), design toolsets and production pipelines is strongly desired Proficiency in production software such as Photoshop, Illustrator (or equivalent software for asset generation) is required; Motion graphics and animation proficiency is a major plus Knowledge in 3D is a plus but not required Able to work and communicate in English ## Description As a Senior UI Artist at 31st Union, you will have a significant role in shaping the visual art to support the overall game design and user experience on our project. You will collaborate with others from diverse disciplines like design, art, and engineering to help craft a rich and immersive interactive experience, that balances the needs of gameplay design and art direction. We love games that play well and look great; our view is that well designed UI / UX positively contributes to a great overall game experience., Develop and support UI and UX design needs in accordance with the project's artistic direction and game design philosophies Mock-up UX wireframes, collaborating effectively with game design and art to visually represent game design intentions Work with both Game & UX Designers to Concept, iterate, and produce assets throughout all stages of development from pre-viz to final game assets Create and maintain a cohesive UI style guide with leads and key stakeholders Prioritize, plan, and organize UI asset creation, working with development partners on how best to deliver and execute on the creative vision and ensuring delivery of Triple-A game quality visuals. Identify and implement best practices, workflows, and pipelines to improve team effectiveness to continuously look at self and professional development Learn and research new tools and processes that help to elevate the quality of the UI deliverables and to improve the workflow within the development team., Please note that 31st Union and 2K Games never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. All correspondence will come from an official 31st Union or 2K domain account. By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the "Privacy Notice"), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice. I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two. #LI-Onsite #LI-Hybrid Inscribirse en esta oferta Recibir ofertas similares por correo electrónico Al crear una alerta, aceptas nuestros Términos y condiciones y Política de privacidad, y el uso de cookies. ## Related Videos - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [WeAreDevelopers LIVE - CSS or BS?](https://www.wearedevelopers.com/videos/1850-wearedevelopers-live-css-or-bs) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)