> Markdown version of [/jobs/ext/1316523-game-designer](https://www.wearedevelopers.com/jobs/ext/1316523-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** Onward Search - **Location:** Boston, MA, United States - **Salary:** $156,000.0 - $166,400.0 - **Contract:** Temporary contract - **Skills:** HTML, Client Server Models, Modular Design, Website Wireframe, Figma, Front End Software Development - **Published:** July 17, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=1764754a6ae115e4 ## About the Role * Proven experience designing gameplay or complex interactive products. * Strong background in creating player flows, wireframes, prototypes, and detailed design documentation. * Solid understanding of game design principles, player motivation, engagement systems, and onboarding processes. * Experience designing for multi-platform products, especially mobile-centric experiences. * Proficiency with Figma and excellent communication skills to clearly convey design concepts. * Ability to work in an evolving project where visual direction and design systems are still developing. * Systems thinking approach to scalable design features that support ongoing updates and iterations. * Focus on balancing interactive interfaces' expressiveness with usability, clarity, and responsiveness. ## Description We're seeking a Game Designer to support our client, a gaming company, in a remote environment. This Temp role offers an exciting opportunity to shape player experiences across multiple platforms within a dynamic project. Game Designer Responsibilities: * Develop player flows, interaction models, prototypes, and comprehensive documentation for high-profile fighting games. * Create engaging gameplay elements across both frontend systems and in-match experiences. * Translate product and player needs into clear design structures and patterns. * Maintain and develop design flows using tools like Figma, HTML prototypes, and in-engine mockups. * Collaborate closely with cross-disciplinary teams to ensure visual fidelity, technical feasibility, and cohesive user experiences. ## Related Videos - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [The Resilience of the World Wide Web](https://www.wearedevelopers.com/videos/1281-the-resilience-of-the-world-wide-web) - [Pioneering AI Assistants in Banking](https://www.wearedevelopers.com/videos/1627-pioneering-ai-assistants-in-banking) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [Dev Digest 133 - Back to Front](https://www.wearedevelopers.com/magazine/474-dev-digest-133-back-to-front) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 113 - Debugging above the cloud](https://www.wearedevelopers.com/magazine/422-dev-digest-113-debugging-above-the-cloud)