> Markdown version of [/jobs/ext/1316584-unity-engineer](https://www.wearedevelopers.com/jobs/ext/1316584-unity-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Engineer - **Company:** PRISM VR, LLC - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Clean Code Principles, C Sharp (Programming Language), Profiling, Software Quality, Video Game Development, Object-Oriented Software Development, Software Maintenance, Scripting, Git, Information Technology, Software Version Control - **Published:** July 17, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=3d1284e9e3ad7b23 ## About the Role * Commitment to transforming and reimagining STEM education * Bachelor's degree in Computer Science, Master's degree a plus * Proficiency in developing object-oriented software, with deep experience in C# scripting * Deep understanding of VR or equivalent development workflows using Unity * Experience with profiling and optimizing C# codebase. * A knack for writing clean, readable, and easily maintainable code. * Experience with source control (Git preferred) * Receptive to an iterative design process with a willingness to participate in many areas of game development. * Highly motivated and skilled at both working individually and collaborating with a team * Strong written and verbal communication skills ## Description Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable interactive experiences for immersive learning of STEM content. You will also support with the development of our C# platform systems. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product., * Design, build and maintain a modular, reusable, and resilient code base using that will be used to make high-quality, low footprint & performant immersive experiences. * Collaborate with designers to implement prototypes of novel interactive learning tools and elevate production quality through rigorous user testing. * Perform regular iteration and maintenance of applications, tools, and functionality to ensure the best possible performance, quality, and responsiveness. * Establish strategy and development pipelines to integrate with release platforms. * Create and improve tools used to optimize the development pipeline * Continuously work to identify & optimize processes, application bottlenecks, and bugs * Help maintain code quality, organization, and automatization ## Related Videos - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)