> Markdown version of [/jobs/ext/1327069-senior-software-engineer-animation](https://www.wearedevelopers.com/jobs/ext/1327069-senior-software-engineer-animation). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, Animation - **Company:** LEGO Digital Play - **Location:** London, UK - **Experience:** Expert - **Salary:** £50,277.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Profiling, Code Review, Software Debugging, Metadata, Software Engineering, Systems Integration, Software Technical Review, Management of Software Versions, Real Time Systems, Information Technology, Api Design - **Published:** July 18, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5805359051 ## About the Role * Bachelor's or higher degree in Computer Science, Software Engineering, STEM field or equivalent practical experience. * Significant hands-on experience designing and building real-time animation systems for interactive or entertainment software. * Proven experience developing and integrating animation systems in engines such as Unity or Unreal, with awareness of editor and runtime needs and asset specifics. * Strong programming skills in a low level language, with a track record deploying in both editor and runtime, and the ability to remain hands-on in implementation, debugging and code review. * Experience profiling and optimising real-time systems against performance and memory constraints across platforms. * Familiarity with motion and rig-specific optimisations such as animation compression, LOD strategies and other runtime optimisation techniques. * Fluency with modern AI tooling across development and the work around it, using it to move faster while retaining the judgement to catch its failures and stand behind the quality of what ships. * Strong communication and collaboration skills across technical and non-technical audiences, including artists, platform engineers and product partners. * Comfort operating in early-stage environments where standards and practices are still being defined. Preferred Qualifications * Experience with procedural, physics-driven or non-character animation, such as mechanical or environmental motion systems. * Background in gameplay engineering, including basic character controller design. * Experience with cross-platform asset pipelines or engine-agnostic animation frameworks. ## Description * Build and own the animation systems at the heart of LDP's platform, creating foundations that internal and external development teams build their experiences on. * Own the integration of animation systems across multiple engines, ensuring consistent behaviour, performance and reliability across engine targets. * Deliver best-in-class animation systems against scalable frame budgets across platforms. * Partner with tech art to build and maintain reference implementations of animation systems and libraries. * Support the animation and rigging pipelines, contributing to tooling and informing design and engineering decisions. * Contribute to platform standards for animation assets, metadata, versioning and API design, working with platform and tools engineers to maintain interoperability across the wider system. * Raise the technical bar through design and code reviews, and communicate trade-offs clearly to technical and non-technical partners across LDP. ## Related Videos - [A Data Mesh needs Open Metadata](https://www.wearedevelopers.com/videos/505-a-data-mesh-needs-open-metadata) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [API Design - Getting Started](https://www.wearedevelopers.com/videos/33-api-design-getting-started) - [Building Developer Experience - Brick by Brick](https://www.wearedevelopers.com/videos/1461-building-developer-experience-brick-by-brick) - [Crafting Custom Frameworks with Rust: A Deep Dive into Procedural Macros](https://www.wearedevelopers.com/videos/849-crafting-custom-frameworks-with-rust-a-deep-dive-into-procedural-macros) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) ## Related Articles - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Best Countries for Software Engineers](https://www.wearedevelopers.com/magazine/267-best-countries-for-software-engineers) - [How Much FAANG Companies Actually Pay Software Engineers in 2025](https://www.wearedevelopers.com/magazine/230-how-much-faang-companies-actually-pay-software-engineers-in-2025) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs)