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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Software Engineer - Brookhaven - **Company:** Voldex Games - **Location:** London, UK (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Data Analysis, Software Quality, Collaborative Software, Video Game Development, Github, Software Engineering, Tableau (Software), Snowflake, Backend, Roblox, Discord, Data Pipelines - **Published:** July 18, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=50dffba147010295 ## About the Role * 3-5+ years of Roblox game development experience * 1+ years of experience leading an engineering team of at least 3 people * Demonstrated mastery of Roblox game development * Shipped games or features on Roblox or similar platforms * Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post-launch support * Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade-offs across a team * Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals * Ability to coordinate release readiness, QA send-off, feature merges, incident response, and post-release follow-through * Strong cross-functional communication skills, with the ability to clearly explain priorities, risks, trade-offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership * Ability to work hands-on when needed while remaining accountable for team-level delivery, quality, and operational outcomes Nice to Have: * Bachelor's degree in CS/Software Engineering or equivalent experience working in a development team * Game jam or modding experience * Experience building or scaling live game systems (economy, progression, multiplayer systems) * Familiarity with backend systems, services, or data pipelines * Strong understanding of player experience design and gameplay feel Tech Stack Candidates are not expected to know our stack in advance, but Voldex's tech stack includes: * Roblox Luau scripting, ROJO * Analytics pipelines (Snowflake,Tableau) * Collaboration tools: GitHub, Discord ## Description * Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs * Be accountable for the delivery of features owned by direct reports, ensuring work is well-scoped, estimated, sequenced, implemented, tested, merged, and released effectively * Own technical estimates produced by the team, ensuring estimates are realistic, account for dependencies and risks, and support reliable roadmap planning * Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints * Monitor game performance, live stability, crash rates, FPS, and post-release regressions; identify risks, escalate when needed, and drive action plans with the team * Set and enforce standards for code quality, maintainability, implementation, and review across the team * Mentor engineers on technical execution, code quality, player experience, Roblox/game platform constraints, and engineering judgment * Proactively improve game and feature quality by identifying opportunities to improve responsiveness, polish, stability, performance, and overall player experience * Collaborate with the manager and senior engineers to define technical initiatives, roadmap risks, operational improvements, and technical priorities for the game * Support people leadership responsibilities, including onboarding, structured feedback, performance documentation, growth planning, and identifying gaps against the levelling framework ## Related Videos - [Building the platform for providing ML predictions based on real-time player activity](https://www.wearedevelopers.com/videos/944-building-the-platform-for-providing-ml-predictions-based-on-real-time-player-activity) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [Innovating Developer Tools with AI: Insights from GitHub Next](https://www.wearedevelopers.com/videos/1268-innovating-developer-tools-with-ai-insights-from-github-next) - [Meet Your New BFF: Backend to Frontend without the Duct Tape](https://www.wearedevelopers.com/videos/682-meet-your-new-bff-backend-to-frontend-without-the-duct-tape) - [Build and Deploy a Fullstack App with Open Source Tooling](https://www.wearedevelopers.com/videos/775-build-and-deploy-a-fullstack-app-with-open-source-tooling) - [Nest.js - TypeScript in the backend can also be clean](https://www.wearedevelopers.com/videos/1033-nest-js-typescript-in-the-backend-can-also-be-clean) ## Related Articles - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers)