> Markdown version of [/jobs/ext/1340694-senior-game-concept-artist](https://www.wearedevelopers.com/jobs/ext/1340694-senior-game-concept-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Concept Artist - **Company:** Renderer Studios - **Location:** Belgium - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Flash, Autodesk 3DS Max (3D Graphics Software), 3D Computer Graphics Software, Adobe After Effects, Adobe Illustrator, Adobe Photoshop, ZBrush, Color Theory - **Published:** July 19, 2026 - **Apply:** https://www.adzuna.be/details/5806304725 ## About the Role * Extensive experience as a Concept Artist in the game industry, with a strong emphasis on illustration and visual storytelling. * Extensive experience in 2D drawing and illustration, with a deep understanding of core art principles such as composition, color theory, contrast, and tonal values. * Proven ability to create highly detailed, illustrative work while maintaining a consistent and scalable style. * Advanced proficiency in Photoshop; familiarity with Illustrator, Flash, and After Effects is a plus. * Knowledge of 3D software (3ds Max, ZBrush, Blender) is advantageous. * Shipped content for at least AAA titles. What is important for us in a person? * Functional English proficiency (both spoken and written), with the ability to present and explain your work. * Ability to communicate and work across organisations, networks, build relationships, and coordinate with other teams. * Can drive forward long-term development goals whilst delivering on short-term wins, holding a team accountable for their output. * Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution. ## Description We are looking for aSenior Concept Artist to establish and lead the visual direction for key assets in our project. In this role, you will be responsible for developing a unique and cohesive art style, creating high-quality illustrations, and defining guidelines that other Concept Artists will follow. Your work will help shape the visual identity of the game and ensure consistency across all artistic elements., * Develop a distinctive and cohesive art style that supports the overall vision of the project. * Create high-quality, detailed illustrations for a variety of assets, including characters, environments, and objects. * Define and communicate art guidelines and best practices to ensure consistency across all artwork. * Collaborate with art directors and other teams to ensure the style is integrated seamlessly into the overall game experience. * Produce quick sketches, digital illustrations, and paint-overs to support art direction and maintain visual coherence. * Provide feedback and mentorship to other team members, ensuring their work aligns with the established art style. * Plan, estimate, and prioritize timeframes for completing tasks, and track progress using designated tracking tools. * Continuously refine and elevate the quality of artwork to push the visual experience forward. ## Related Videos - [WeAreDevelopers LIVE - CSS is DOOMed](https://www.wearedevelopers.com/videos/1851-wearedevelopers-live-css-is-doomed) - [One Color to Rule Them All: Relative CSS Colors in Practice](https://www.wearedevelopers.com/videos/100016-one-color-to-rule-them-all-relative-css-colors-in-practice) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [WeAreDevelopers LIVE – Inclusion, Accessibility & Automation](https://www.wearedevelopers.com/videos/1742-wearedevelopers-live-inclusion-accessibility-automation) - [Videogames: The Medium of the 21st Century](https://www.wearedevelopers.com/videos/1397-videogames-the-medium-of-the-21st-century) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025)