> Markdown version of [/jobs/ext/1346924-video-game-qa-tester](https://www.wearedevelopers.com/jobs/ext/1346924-video-game-qa-tester). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Video Game QA Tester - **Company:** SPIDERWARE TECHNOLOGIES, INC. - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Software Debugging, Video Game Development - **Published:** July 19, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=ab3bf1a0f725d09a ## About the Role * A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games * Sharp attention to detail * Clear written communication, you can describe a problem so someone else can reproduce it * You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed. * Thick skin, you can take direct, sometimes brutal feedback and use it to improve. * Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role. * English speaking at native level, reading and writing. * A steam profile with a strong playtime record. Nice to Have * Experience filing bugs (any tracker) * Modding or running game servers * A basic feel for how games are built * Familiarity with test cases or checklists ## Description * Playtest new quests, systems and builds before players ever see them * Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix * Work directly with engineers and designers to get problems actually solved, not just filed * Verify fixes and run regression passes on a live, fast-moving game * Stress-test around the big moments like launches, events, updates * Feed patterns back to the whole team: you're the player's early-warning system * Feedback what feels fun, and what doesn't, working with designers to improve the experience. * Have a space to propose your ideas and improvement designs to the design team. What This Is (And What It Isn't) This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles. Where This Leads Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous. ## Related Videos - [Debugging in the Dark](https://www.wearedevelopers.com/videos/1658-debugging-in-the-dark) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Excellent Software Testing](https://www.wearedevelopers.com/videos/87-excellent-software-testing) ## Related Articles - [The 8 Best Code Testing Tools](https://www.wearedevelopers.com/magazine/402-the-8-best-code-testing-tools) - [Should senior developers refuse interview coding challenges?](https://www.wearedevelopers.com/magazine/29-should-senior-developers-refuse-interview-coding-challenges) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code)