> Markdown version of [/jobs/ext/1355574-game-designer-battle-mechanics](https://www.wearedevelopers.com/jobs/ext/1355574-game-designer-battle-mechanics). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer (battle mechanics) - **Company:** Tripledot Studios - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Microsoft Excel, 3d Models, Artificial Intelligence, Google Docs - **Published:** July 20, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/p61r2t5cj2 ## About the Role * Work experience as a game designer on mid-core battler projects, RPG or 4x, including direct work with balancing combat systems and characters * Experience of feature owning a complete cycle (from the concept document to post-release analytics) * Good understanding of the mid-core market and its audience (battler, RPG, survival) * Strong knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas * Basic skills in working with analytics (understanding key metrics, their interaction, and working with dashboards) Bonus Points For * Experience working with 3D models and animations in Unity * Technical background * Ability to work with AI tools in work tasks ## Description * Taking part in a development of battle system * Close work with Game Producers and Analysts - finding points of growth and developing new features * Feature ownership - controlling the development of mechanics and features from conceptualization to launch, as well as post-release analysis * Implementing new characters * Implementing new battle modes * Balancing the combat system and characters * LiveOps in combat mechanics * Close interaction with the project team ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [In-depth .NET Azure Functions: Isolated mode, performance and durable AI agents](https://www.wearedevelopers.com/videos/100207-in-depth-net-azure-functions-isolated-mode-performance-and-durable-ai-agents) - [Small, Secure, Interconnected: The next Internet Protocol](https://www.wearedevelopers.com/videos/100062-small-secure-interconnected-the-next-internet-protocol) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [From Syntax to Singularity: AI’s Impact on Developer Roles](https://www.wearedevelopers.com/videos/900-from-syntax-to-singularity-ai-s-impact-on-developer-roles) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details)