> Markdown version of [/jobs/ext/1357157-unity-developer](https://www.wearedevelopers.com/jobs/ext/1357157-unity-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Developer - **Company:** Hypervr Games - **Location:** Valencia, Spain - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe InDesign, C Sharp (Programming Language), Software Debugging, Video Game Development, Interaction Design, HLSL - **Published:** July 20, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role + 5+ years of experience in game development; + Solid C# + Unity development background; + Experience shipping Unity-based titles; + Hands-on experience with gameplay systems, shaders, and optimization; + Strong problem-solving skills and a self-driven mindset; + Passion for games and creating polished experiences; + Ability to work independently while staying aligned with team goals; + Strong understanding of user experience and interaction design; + English (for daily communication & documentation). ## Description + Architect, implement, and optimize gameplay systems in Unity/C#; + Rapidly prototype features and run internal playtests; + Develop reusable modules for future VR projects; + Integrate VR frameworks (e.g., XR Interaction Toolkit); + Debug, profile, and enhance performance and stability; + Collaborate in design brainstorms and shape product vision; + Ensure controls and game mechanics deliver top-tier UX; + Contribute proactive ideas for technical and process improvements. What kind of professional are we looking for?, + Unity VR frameworks (XR Interaction Toolkit, AutoHands, etc.); + Shader development (HLSL); + Animation tools like DoTween / PrimeTween; + Experience with Meta Horizon SDK or remote config systems. Why do we enjoy working here? + Paid vacations: 20 working days per year (according to the labor legislation of Latvia); + Company events and team-building activities. Inscribirse en esta oferta ## Related Videos - [Live Coding an Augmented Reality Game with WebXR](https://www.wearedevelopers.com/videos/199-live-coding-an-augmented-reality-game-with-webxr) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Confuse, Obfuscate, Disrupt: Using Adversarial Techniques for Better AI and True Anonymity](https://www.wearedevelopers.com/videos/1456-confuse-obfuscate-disrupt-using-adversarial-techniques-for-better-ai-and-true-anonymity) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Catching up on the basics you don't really need that much code](https://www.wearedevelopers.com/videos/903-catching-up-on-the-basics-you-don-t-really-need-that-much-code) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games)