> Markdown version of [/jobs/ext/1360004-level-designer](https://www.wearedevelopers.com/jobs/ext/1360004-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Designer - **Company:** DRAGONS GROUP - **Location:** Barcelona, Spain - **Contract:** Temporary contract - **Skills:** A/B Testing, Video Game Development, Build Management - **Published:** July 20, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role + Relevant work experience in similar positions for at least 3 years in the game development industry; + Solid understanding of game flow, difficulty progression, and player retention principles; + Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes; + Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals; + A portfolio containing shipped levels, paper designs, or documented design rationale - required for consideration; + Strong communication skills and comfort working in cross-functional teams with short iteration cycles. ## Description Our culture is built on transparency, we are results-oriented and respect the improvement. Currently, we are in search of a talented Level Designer to drive our new products. For which tasks (responsibilities)? + Design and build levels for mobile games from initial concept to final in-engine implementation; + Monitor and interpret level performance metrics; + Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility; + Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players; + Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs; + Maintain up-to-date level design documentation, style guides, and design rationale for the team; + Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode. ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Answering the Million Dollar Question: Why did I Break Production?](https://www.wearedevelopers.com/videos/1171-answering-the-million-dollar-question-why-did-i-break-production) - [Bringing the power of AI to your application.](https://www.wearedevelopers.com/videos/1010-bringing-the-power-of-ai-to-your-application) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Beyond Autocomplete: Local AI Code Completion Demystified](https://www.wearedevelopers.com/videos/961-beyond-autocomplete-local-ai-code-completion-demystified) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs) - [Should Tech Managers Be Developers First? Pros and Cons](https://www.wearedevelopers.com/magazine/327-should-tech-managers-be-developers-first-pros-and-cons) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers)