> Markdown version of [/jobs/ext/1368362-ui-tech-artist-ui-developer](https://www.wearedevelopers.com/jobs/ext/1368362-ui-tech-artist-ui-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Tech Artist /UI Developer - **Company:** VOODOO SAS - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** Adobe Photoshop, C Sharp (Programming Language), Computer Literacy, Design of User Interfaces, Responsive Web Design, Visual Effects, Adobe XD, Pixel Perfect, Git, HLSL, Figma, Dynamic Content, Software Version Control - **Published:** July 21, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role + Experience: 3-5+ years as a UI Technical Artist or UI Developer / Integrator in the mobile gaming industry. + Unity Expert: Advanced proficiency in UGUI (Unity UI) and/or UI Toolkit. + Optimization Specialist: Deep understanding of Sprite Atlases, draw-call reduction, and mobile performance constraints. + Detail-Oriented: A "pixel-perfect" mindset with a focus on 9-slicing accuracy and layout alignment. + Technical Literacy: Good understanding in C# (specifically for UI component logic and animations) and version control (Git). + Workflow Knowledge: Experience with UI design tools (Figma, Photoshop, or Adobe XD) and the technical process of exporting assets for Unity. + Problem Solver: Skilled at identifying layout bottlenecks and implementing responsive design solutions for a wide range of mobile devices (iOS/Android). + Strong Communication: Ability to act as the "bridge" between the Art and Engineering departments, explaining technical limitations to designers and visual requirements to coders. + Experience with Shaders (Shader Graph) or VFX Graph for UI effects is a major plus. + Experience with Localization pipelines for global mobile titles is a plus. ## Description We are looking for a talented UI Technical Artist with a deep mastery of the Unity UI pipeline to help our teams deliver polished, high-performance, and visually stunning interfaces. You will be responsible for the end-to-end implementation of UI assets, ensuring that our menus, HUDs, and buttons are not only pixel-perfect but also highly optimized for millions of mobile devices. + Build and maintain robust UI prefabs in Unity, ensuring they are scalable, reusable, and easy for engineers to hook into game logic. + Implement 9-slicing (9-scale grids) and complex layout systems to ensure UI elements adapt seamlessly to various mobile aspect ratios and resolutions. + Manage and optimize UI assets, including sprite importing, texture compression settings, and the creation of Sprite Atlases to minimize draw calls and memory overhead. + Collaborate closely with UI/UX Designers to translate static mockups (Figma/Photoshop) into functional Unity layouts while maintaining visual fidelity. + Work with Software Engineers to define UI architectures that support dynamic content and localized text. + Polish the user experience by setting up UI animations, particle effects, and transitions within Unity. With this role, you will have a strong impact on the company by contributing daily to the "look and feel" of a global hit. Your technical expertise in UI implementation will directly empower our game studios to iterate faster and provide a smoother experience to millions of players. ## Related Videos - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [The Most Popular IT Jobs on the Market](https://www.wearedevelopers.com/magazine/376-the-most-popular-it-jobs-on-the-market) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)