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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Product Owner - **Company:** RioRise - **Location:** Netherlands (Remote available) - **Contract:** Permanent contract - **Skills:** Standard Sql, Usage Analysis, Data Analytics - **Published:** July 22, 2026 - **Apply:** https://www.adzuna.nl/details/5809583702 ## About the Role * Experience working on GTA-like, Sandbox, MMO, or Social RP projects. * Experience independently owning game systems, features, or product areas in GaaS projects. * Strong understanding of Core Gameplay, social game systems, player retention, and player motivation. * Ability to identify product growth opportunities through player behavior analysis, product metrics, and qualitative research. * Ability to independently formulate and validate product hypotheses. * Experience making data-driven decisions based on analytics and product metrics. * Experience managing a team or coordinating cross-functional specialists. * Ability to prioritize tasks based on their potential impact on product metrics and implementation costs. Nice to have: * Experience designing and developing long-term game systems and core gameplay. * Experience working with SQL, BI systems, or product analytics tools. * Experience managing a team of game designers or product specialists. * Experience launching and scaling large gameplay systems in a live environment. Why do we enjoy working here? * Fully remote work. ## Description What are you working on? * The name of the project(s): Riorise * At what stage of the project(s)? Soft launch * Genres: Role-playing * Platforms: Mobile Hi! We are creating a mobile RPG with an open world and deep social mechanics. Our project is a living digital city where players can build careers, own property, interact with other players, earn money, and choose their own path - from law enforcement to becoming a member of a street gang. We are looking for a Product Owner to lead the development of the Core direction of the project. This role is responsible for key game systems that directly impact player retention, engagement, and long-term progression. The role sits at the intersection of systems game design, product management, and team leadership. For which tasks (responsibilities)? * Own Core Gameplay and social gameplay systems that drive player engagement and overall player experience quality. * Analyze player behavior, develop hypotheses, run experiments, and evaluate their impact on key product metrics. * Design concepts for new mechanics, systems, and improvements to the player experience. * Create product briefs and support initiatives throughout the entire production cycle. * Coordinate the team's work and ensure features are delivered on time and with the required quality. * Identify and remove blockers that affect task completion and business goals. * Deeply understand the product by actively playing the game and analyzing the player journey across all stages of progression. * Conduct competitor research and analyze market best practices to identify new product opportunities. ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [How building an industry DBMS differs from building a research one](https://www.wearedevelopers.com/videos/768-how-building-an-industry-dbms-differs-from-building-a-research-one) - [30 powerful AWS hacks in just 30 minutes: Boost your developer productivity](https://www.wearedevelopers.com/videos/1624-30-powerful-aws-hacks-in-just-30-minutes-boost-your-developer-productivity) - [PySpark - Combining Machine Learning & Big Data](https://www.wearedevelopers.com/videos/44-pyspark-combining-machine-learning-big-data) - [The user in the eye of the Cargo1492 storm](https://www.wearedevelopers.com/videos/96-the-user-in-the-eye-of-the-cargo1492-storm) - [Analytics in the Age of Agentic AI: A tour of ClickHouse and Langfuse](https://www.wearedevelopers.com/videos/100240-analytics-in-the-age-of-agentic-ai-a-tour-of-clickhouse-and-langfuse) ## Related Articles - [Mastering Remote Work: Tips for Developers](https://www.wearedevelopers.com/magazine/558-mastering-remote-work-tips-for-developers) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Remote, Hybrid, or In-Office: What’s Really Best for Developers?](https://www.wearedevelopers.com/magazine/638-remote-hybrid-or-in-office-what-s-really-best-for-developers) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech)