> Markdown version of [/jobs/ext/1381788-generalist-technical-art-team-lead](https://www.wearedevelopers.com/jobs/ext/1381788-generalist-technical-art-team-lead). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Generalist Technical Art Team Lead - **Company:** Wonderbrains Recruiting Agency - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** JavaScript (Programming Language), Computer Animation, Adobe After Effects, Adobe Photoshop, Artificial Intelligence, Software Debugging, Software Tools, TypeScript, Visual Effects, Three.js, Figma, GPT - **Published:** July 22, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role Experience leading or mentoring technical teams Experience building games, interactive experiences, or playable ads Strong JavaScript / TypeScript and Three.js skills Strong technical art skills (Blender, Photoshop, Figma, After Effects) Experience with Spine animation workflows Strong understanding of game feel, UX, and mobile games Experience using AI tools such as Claude Code and ChatGPT in daily production Ability to balance leadership with hands-on development What is important for us in a person? Excellent problem-solving and communication skills ## Description Inscribirse en esta oferta For which tasks (responsibilities)? Leadership Lead and mentor a team of Generalist Technical Artists Review work and provide technical and creative feedback Prioritize tasks, remove blockers, and support the team Maintain high quality and production standards Development Build and support playable ad production Solve complex gameplay and technical challenges Improve architecture, performance, and production workflows Assist with debugging and optimization Technical Art Review visual quality across projects Guide UI, animation, VFX, lighting, and scene composition Ensure strong visual consistency and mobile-first presentation Production Plan timelines and track progress Coordinate with Creative Producers and stakeholders Identify risks and improve production efficiency AI-Native Workflow Drive adoption of Claude Code, ChatGPT, and AI creative tools Improve production through AI-assisted workflows and automation ## Related Videos - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [WeAreDevelopers LIVE – AI, Freelancing, Keeping Up with Tech and More](https://www.wearedevelopers.com/videos/1786-wearedevelopers-live-ai-freelancing-keeping-up-with-tech-and-more) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [ Evaluating AI models for code comprehension](https://www.wearedevelopers.com/videos/1462-evaluating-ai-models-for-code-comprehension) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Live Coding an Augmented Reality Game with WebXR](https://www.wearedevelopers.com/videos/199-live-coding-an-augmented-reality-game-with-webxr) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Should Tech Managers Be Developers First? Pros and Cons](https://www.wearedevelopers.com/magazine/327-should-tech-managers-be-developers-first-pros-and-cons) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 122 - Cracks in the polyfill](https://www.wearedevelopers.com/magazine/457-dev-digest-122-cracks-in-the-polyfill)