> Markdown version of [/jobs/ext/1389172-senior-software-engineer-icx-graphics](https://www.wearedevelopers.com/jobs/ext/1389172-senior-software-engineer-icx-graphics). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, ICX Graphics - **Company:** Waymo LLC - **Location:** Mountain View, CA, United States - **Experience:** Expert - **Salary:** $213,000.0 - $263,000.0 - **Contract:** Permanent contract - **Skills:** Java (Programming Language), 3D Computer Graphics Software, 3D Rendering, 3D Visualization, Application Programming Interfaces (APIs), Android Software Development, C++ (Programming Language), Video Game Development, Game Engine, OpenGL Shading Language, Java Native Interface, Object Detection, OpenGL, Software Engineering, Systems Integration, Rendering Engine, Kotlin, Information Technology - **Published:** July 22, 2026 - **Apply:** https://jobs.localjobnetwork.com/apply/add/87794083/1 ## About the Role * Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines, mobile game development, VR/AR, or high-performance Android graphics. * Solid foundation in 3D mathematics (linear algebra, coordinate spaces, transformations) and shader programming (GLSL). * 5+ years of total software development experience, with a Bachelor's degree in Computer Science or equivalent practical experience. * Strong sense of ownership and the ability to independently design, optimize, and implement complex software components. We prefer: * Experience with Android graphics architecture (SurfaceFlinger, HWUI) and custom Android builds (AOSP). * Experience developing with Kotlin/Java and integrating with C++ via JNI. * Background in real-time visualization of perception data (e.g., point clouds, object detection) or game engine rendering. ## Description Waymo is an autonomous driving technology company with the mission to be the world's most trusted driver. Since its start as the Google Self-Driving Car Project in 2009, Waymo has focused on building the Waymo Driver-The World's Most Experienced Driver-to improve access to mobility while saving thousands of lives now lost to traffic crashes. The Waymo Driver powers Waymo's fully autonomous ride-hail service and can also be applied to a range of vehicle platforms and product use cases. The Waymo Driver has provided over ten million rider-only trips, enabled by its experience autonomously driving over 100 million miles on public roads and tens of billions in simulation across 15+ U.S. states. The Waymo Passenger Experience team builds the real-time, in-car visualization systems that communicate the Waymo Driver's perception to our riders. We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays, ensuring passengers feel informed and confident throughout their journey. In this hybrid role, you will report to an Engineering Manager You will: * Own the technical implementation of 3D visualization systems (EgoView) on onboard infotainment platforms, delivering fluid, high-performance visual experiences. * Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android-based in-car system using C++ and Kotlin via JNI. * Integrate next-generation visual assets for the new vehicle platform, optimize shader performance in the internal rendering engine to reduce GPU utilization, and implement new visual indicators for complex perception scenarios like construction zones. * Write high-quality, well-tested code, resolve complex rendering bugs, and optimize performance (frame rate, CPU/GPU, memory) on resource-constrained onboard hardware. * Collaborate closely with Product Managers and UX/UI designers to translate vehicle perception data into fluid animations and motion designs. ## Related Videos - [For the Cars and the Curious: Android Drift](https://www.wearedevelopers.com/videos/499-for-the-cars-and-the-curious-android-drift) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Kotlin Multiplatform - True power of native code reuse](https://www.wearedevelopers.com/videos/4-kotlin-multiplatform-true-power-of-native-code-reuse) - [An inside look into the Group Application Store](https://www.wearedevelopers.com/videos/670-an-inside-look-into-the-group-application-store) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Why Kotlin is the better Java and how you can start using it](https://www.wearedevelopers.com/videos/661-why-kotlin-is-the-better-java-and-how-you-can-start-using-it) ## Related Articles - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [How software is steering vehicle technology](https://www.wearedevelopers.com/magazine/515-how-software-is-steering-vehicle-technology) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)