> Markdown version of [/jobs/ext/1401444-senior-software-engineer-immersive-and-interactive-media](https://www.wearedevelopers.com/jobs/ext/1401444-senior-software-engineer-immersive-and-interactive-media). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, Immersive and Interactive Media - **Company:** Museum of Science - **Location:** Boston, MA, United States - **Experience:** Expert - **Salary:** $90,000.0 - $102,000.0 - **Contract:** Permanent contract - **Skills:** JavaScript (Programming Language), Computer Animation, Microsoft Windows, Adobe Creative Cloud, Application Programming Interfaces (APIs), Software Applications, Arduino, Computer Vision, C Sharp (Programming Language), C++ (Programming Language), Code Review, Computer Simulation, Nvidia CUDA, Computer Graphics, Serialization, Software Debugging, DirectX (Software), Video Game Development, Game Engine, Github, Revision Control Systems, Iterative and Incremental Development, Python (Programming Language), Machine Learning, OpenGL, OpenCL, Simple Data Format, Software Construction, Software Engineering, Software Requirements Analysis, Visual Effects, WebGL, Windows Desktop, Data Processing, Git, HLSL, Git Flow, Bitbucket, Vulkan Graphics API, Autodesk Autocad, Software Version Control - **Published:** July 23, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=66ad912c8701dc1d ## About the Role * Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices. Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases. What We're Looking For (Competencies) Technical skills: * High proficiency with C# * Working knowledge of C++ * Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.) * Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences * Proficiency with real-time 3D pipelines, shaders, and visual effects * Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.) * Working knowledge of basic algorithms and data structures * Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.) * Demonstrated experience with desktop application development on Windows * Demonstrated experience with prototyping and understanding of agile or iterative development philosophies. * Demonstrated experience with any of the following: * Computer graphics * Computer vision * Machine learning * Game development or design * 2D graphic design * 3D computer modeling and animation * UI and UX design * Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.) * GPU compute APIs (CUDA, OpenCL, etc.) * Python, JavaScript * Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices * Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.) * Strong understanding of version control tools (Git, BitBucket, GitHub, etc.) * Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.) * Working knowledge of slicing and exporting graphics * Working knowledge of converting, modifying, and exporting media files Collaboration: * Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software. Communication: * Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation. Comfort with Ambiguity: * Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed. * Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty. Strategic Problem Solver: * Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms. ## Description * Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability. * Build rapid prototypes and evolve features into production software in an iterative design and development process. * Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory. * Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces. * Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues. * Use version control effectively (Git-based workflows), manage branches/merges, and support release processes. Media Preparation and Asset Export: * Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets. Communication & Collaboration: * Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders. * Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints. * Document software, tools, and templates for easy use by other developers, collaborators, or partners. ## Related Videos - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Résumé-Driven Development: How IT trends affect the job market for software developers](https://www.wearedevelopers.com/magazine/59-resume-driven-development-how-it-trends-affect-the-job-market-for-software-developers) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix)