> Markdown version of [/jobs/ext/1428312-senior-graphics-programmer](https://www.wearedevelopers.com/jobs/ext/1428312-senior-graphics-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Graphics Programmer - **Company:** The Studio - **Location:** Bellevue, WA, United States (Remote available) - **Experience:** Expert - **Salary:** $150,000.0 - $200,000.0 - **Contract:** Franchise - **Skills:** Computer Animation, Application Programming Interfaces (APIs), C++ (Programming Language), Profiling, Software Debugging, DirectX (Software), Video Game Development, Perforce, Visual Effects, Visual Technology, HLSL, Ray Tracing, Unreal Engine, Software Version Control - **Published:** July 24, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=32ed8660016d7b77 ## About the Role * 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems. * Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12). * Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX. * Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials. * Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code. * Deep experience working with version control platforms, specifically Perforce. * Ability to work core hours of 10:00 AM PST to 4:00 PM PST. * Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches., * Shipped titles credited as a Senior Graphics Programmer, Senior Rendering Engineer, Principal Graphics Engineer or similar technical role ## Description Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core rendering systems, GPU performance, and cutting-edge visual tech. This role sits at the bleeding edge of game development, wrestling with core rendering systems, massive hardware budgets, and cutting-edge tech to ensure our wildest, most ambitious environments look stunning while maintaining a respectable frame rate., * Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay. * Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw * Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards * Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing. * Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. You will provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems. * Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. You will support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures. * Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets. * Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR). * Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio. * Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms. * Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes. * Develop internal tools and extend engine features to improve iteration times and support the development pipelines for massive survival ecosystems. * Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game. ## Related Videos - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [The weekly developer show: Boosting Python with CUDA, CSS Updates & Navigating New Tech Stacks](https://www.wearedevelopers.com/videos/1293-the-weekly-developer-show-boosting-python-with-cuda-css-updates-navigating-new-tech-stacks) - [Enhancing Workload Security in Kubernetes](https://www.wearedevelopers.com/videos/356-enhancing-workload-security-in-kubernetes) - [WeAreDevelopers LIVE - Speeding up with WebGPU](https://www.wearedevelopers.com/videos/1876-wearedevelopers-live-speeding-up-with-webgpu) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Minimising the Carbon Footprint of Workloads](https://www.wearedevelopers.com/videos/1198-minimising-the-carbon-footprint-of-workloads) ## Related Articles - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [React Developer Salary [2023]](https://www.wearedevelopers.com/magazine/198-react-developer-salary-2023) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer)