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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineering Manager, Optimisation & Profiling - **Company:** Unity Software - **Location:** Atherstone on Stour, UK - **Salary:** £75,400.0 - £113,000.0 - **Contract:** Permanent contract - **Skills:** C Sharp (Programming Language), C++ (Programming Language), Program Optimization, Profiling, Game Engine, Software Engineering - **Published:** July 25, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=b29490d572821007 ## About the Role * Experience developing and shipping software products in C++ or C#. * A passion for producing high performance software and experience with profiling tools. * An understanding of common cpu and memory optimization techniques, including multithreading. * Experience as a technical team leader. * Good social and communication skills and an interest in developing a team. You might also have * Experience working in a distributed team environment * Prior experience with the Unity engine or similar game engine * Experience with AI tooling Gross pay annually: GBP 75,400 - 113,000 This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set. ## Description Our mission in the Optimisation team is to enhance the performance of the Unity editor and engine to enable our creators to work efficiently and get the most from the hardware they target. We are looking for an experienced engineer to lead our enthusiastic, experienced and friendly team. Our performance improvements enable creators to develop more quickly, include more content, run on more devices and reduce energy usage. We are passionate about profiling, analysis and optimization of the Unity runtime and editor! You will be proactive in guiding the team and help them overcome any roadblocks along the way. What you'll be doing * Establish the future roadmap with guidance from team developers and product management. * Coaching, mentoring and generally supporting team members personal development. * Profiling and analysing the Unity editor and engine to identify and guide performance improvements. * Collaborate with other developers at Unity to enhance the performance of systems owned by other teams, including helping to create or improve performance tests to catch future regressions. * Documenting the analysis and measured performance gains to demonstrate the success of both your work and that of the team. * Evangelising performance and supporting other teams working to produce efficient software., This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [Augmented Intelligence for transport planning: Human in the Loop Modelling](https://www.wearedevelopers.com/videos/72-augmented-intelligence-for-transport-planning-human-in-the-loop-modelling) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Your next 10x engineer isn't in your city. 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