> Markdown version of [/jobs/ext/1494371-engineer-graphics](https://www.wearedevelopers.com/jobs/ext/1494371-engineer-graphics). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Engineer Graphics - **Company:** Scopely - **Location:** Spain - **Contract:** Franchise - **Skills:** Application Programming Interfaces (APIs), Aliasing, Apple Xcode, C++ (Programming Language), Computer Programming, Software Debugging, Video Game Development, OpenGL Shading Language, Open Source Technology, Graphics Processing Unit (GPU), HLSL - **Published:** July 30, 2026 - **Apply:** https://www.jobleads.com/es/job/e04a072683079688febb3044563950ca5 ## About the Role * 5+ years of graphics programming experience, with a focus on mobile platforms. * Strong C++ skills with experience working in performance-critical rendering code. * Solid knowledge of Vulkan and/or Metal APIs. * Experience with Unity's Scriptable Render Pipeline (SRP), including extending or customizing SRPs. * Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). * Proficiency in GPU performance profiling and optimization workflows. * Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches., * Experience with UE5's Nanite/Lumen or equivalent advanced rendering solutions. * Background in custom engine development or low-level rendering systems. * Contributions to open-source graphics tools or technical publications. * Cross-platform rendering experience beyond mobile (PC/console). ## Description We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily., * Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). * Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. * Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). * Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. * Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. * Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. * Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. * Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. * Stay informed on industry rendering trends and suggest improvements to our pipeline. ## Related Videos - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Pointers? 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