> Markdown version of [/jobs/ext/1502770-game-developer-designer](https://www.wearedevelopers.com/jobs/ext/1502770-game-developer-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Developer/Designer - **Company:** Human Union Data, Inc. - **Location:** United States (Remote available) - **Salary:** $260,000.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Software Engineering - **Published:** July 30, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=e54d46207817e229 ## About the Role * Portfolio or production experience in game art or an adjacent creative discipline for Game Developer/Designer work. * Hands-on familiarity with the standard tooling for the discipline. * Comfort applying multi-page rubrics consistently across long batches. * Clear written reasoning that names the craft issue and the standard being applied. * Reliable async availability for at least 10 hours per week., * Studio, agency, or in-house team experience shipping production work. * Prior experience reviewing AI-assisted creative tooling and its failure modes. * Familiarity with AAA or feature-grade pipelines and asset standards., * Creative review * Production-grade craft * Tooling fluency * Asset evaluation * Game art * Software engineering Work model Remote - US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US. ## Description Game Developer/Designer is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it., * Review AI outputs against current game art craft and tooling standards for Game Developer/Designer assignments. * Grade composition, constraint adherence, and production-readiness on a structured rubric. * Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags. * Capture the corrected approach or reference so the modeling team can train on it. * Adjudicate disputed creative judgments against published references or firm style guides. * Maintain reviewer-quality scores in inter-rater calibration cycles., * Grade a model's game art output against the brief and rate craft, constraints, and production-readiness. * Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity. * Adjudicate a disputed creative judgment between two reviewers using a firm style guide. * Audit a 25-asset batch for rubric consistency and report drift to the program lead. ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [The Avengers Initiative (Practical Ethics for Software Engineers)](https://www.wearedevelopers.com/videos/2070-the-avengers-initiative-practical-ethics-for-software-engineers) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [Hiring AI Native Talents](https://www.wearedevelopers.com/videos/100268-hiring-ai-native-talents) - [Official Opening of WeAreDevelopers World Congress 2026](https://www.wearedevelopers.com/videos/100000-official-opening-of-wearedevelopers-world-congress-2026) - [AI is dead, long live AK](https://www.wearedevelopers.com/videos/1093-ai-is-dead-long-live-ak) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [What Industries Outside of AI Are Hiring The Most AI Experts?](https://www.wearedevelopers.com/magazine/98-what-industries-outside-of-ai-are-hiring-the-most-ai-experts) - [What is Software Engineering in the Age of AI?](https://www.wearedevelopers.com/magazine/640-what-is-software-engineering-in-the-age-of-ai) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline)