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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Build Engineer - **Company:** Rushdown Studios - **Location:** Albany, NY, United States (Remote available) - **Experience:** Expert - **Salary:** $125,000.0 - $150,000.0 - **Contract:** Permanent contract - **Skills:** Amazon Web Services, Microsoft Azure, Software Debugging, Video Game Development, Game Engine, Groovy, Python (Programming Language), MSBuild, Perforce, Windows PowerShell, Scripting, Google Cloud, Git, Cloudformation, Bicep, Build Tools, Teamcity, Terraform, Software Version Control, Azure Resource Manager, Jenkins, Programming Languages - **Published:** May 19, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=86c4a8abe233ceae ## About the Role Do you have experience in Version control?, * Experience with CI/CD pipelines in TeamCity for game development projects. * Familiarity with version control systems for large binary assets. * Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild). * Experience scripting with languages like Python, PowerShell, or Groovy. * Understanding of game packaging and deployment requirements for different platforms. * Experience compiling code and/or managing pipelines that compile code. * Ability to debug unexpected issues that arise during development. * Experience working with cloud providers (e.g. Azure, AWS, GCP). * Willingness to selflessly put player experiences first - before even your own code and ego. * Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team. Nice-to-Haves * Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects. * Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines). * Knowledge of game development workflows and asset management. * General understanding of C-family programming languages. * Previous work using version control for game development (e.g., Perforce, Git LFS). ## Description Rushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio! In this role, you'll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI). Responsibilities * Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation). * Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates. * Design and develop CI/CD pipelines for game builds and deployments. * Automate game asset packaging and distribution workflows. * Optimize build times and artifact management for large game projects. ## Related Videos - [Give your build some love, it will give it back!](https://www.wearedevelopers.com/videos/514-give-your-build-some-love-it-will-give-it-back) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Back(end) to the Future: Embracing the continuous Evolution of Infrastructure and Code](https://www.wearedevelopers.com/videos/440-back-end-to-the-future-embracing-the-continuous-evolution-of-infrastructure-and-code) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [AI-Native Enterprise Platforms: Interpreting Logic, Not Compiling Code](https://www.wearedevelopers.com/videos/1975-ai-native-enterprise-platforms-interpreting-logic-not-compiling-code) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) ## Related Articles - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [What Are The Top Skills Required For Azure Developers?](https://www.wearedevelopers.com/magazine/77-what-are-the-top-skills-required-for-azure-developers) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking)