> Markdown version of [/jobs/ext/1537406-senior-unity-developer](https://www.wearedevelopers.com/jobs/ext/1537406-senior-unity-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Unity Developer - **Company:** Plummy Games - **Location:** Netherlands - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** A/B Testing, Data Analysis, Apple IOS, C Sharp (Programming Language), Machine Learning, Software Architecture, Datadog, Firebase, Backend, Software Version Control - **Published:** July 15, 2026 - **Apply:** https://www.adzuna.nl/details/5758602721 ## About the Role * 5+ years of professional experience with Unity development * Experience shipping and operating live mobile games on iOS and Android * Strong C# fundamentals and solid software architecture practices * Experience building live-ops, remote config, and experimentation systems * Experience with server-authoritative architecture (Nakama, PlayFab, Beamable, AccelByte, or similar) * Experience integrating backend services into Unity clients * Experience with headless simulations or automated gameplay testing * Familiarity with AppsFlyer, Unity Version Control, Unity Asset Manager, Datadog RUM, and Firebase Crashlytics * Experience working on F2P mobile casual/puzzle games (match-3, merge, blast, solitaire, etc.) * Advanced English proficiency (both spoken and written), with a strong command of vocabulary to communicate effectively in professional contexts. * Comfortable working in small, fast-moving teams with high ownership and autonomy Nice to Have: * Experience with the Heroic Labs ecosystem (Nakama, Satori, Hiro) as a backend * Exposure to ML-driven personalization or experimentation systems * Experience outside of Unity development ## Description We're building a new mobile game from scratch and looking for a Senior Unity Developer to help shape the project's technical foundation alongside the CTO. This is a high-impact role for someone who values scalable architecture, live-ops readiness, experimentation, and long-term maintainability from day one. Let's merge your talents with our vision and create something truly magical! For which tasks (responsibilities)? * Build and maintain the Unity client for a new mobile F2P game * Design scalable client architecture with clear separation between gameplay logic and presentation * Collaborate closely with backend, game design, and live-ops systems * Integrate remote config, feature flags, A/B testing, analytics, and live events into the core client architecture * Develop reusable UI systems for dynamic live-ops content and in-game events * Implement robust observability and crash-reporting pipelines * Contribute to technical architecture decisions and engineering best practices * Work closely with the CTO on long-term technical strategy ## Related Videos - [Using Serious Tech for a Silly Game - How to Build an MVP with Flutter](https://www.wearedevelopers.com/videos/728-using-serious-tech-for-a-silly-game-how-to-build-an-mvp-with-flutter) - [Intro to Flutter Development](https://www.wearedevelopers.com/videos/170-intro-to-flutter-development) - [The OpenTelemetry mistakes I keep seeing (and how to stop making them)](https://www.wearedevelopers.com/videos/100158-the-opentelemetry-mistakes-i-keep-seeing-and-how-to-stop-making-them) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [Meet Your New BFF: Backend to Frontend without the Duct Tape](https://www.wearedevelopers.com/videos/682-meet-your-new-bff-backend-to-frontend-without-the-duct-tape) - [Accelerating Authentication Architecture: Taking Passwordless to the Next Level](https://www.wearedevelopers.com/videos/733-accelerating-authentication-architecture-taking-passwordless-to-the-next-level) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall)