> Markdown version of [/jobs/ext/157280-software-tools-manager-graphics-cartography-and-ai](https://www.wearedevelopers.com/jobs/ext/157280-software-tools-manager-graphics-cartography-and-ai). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Tools Manager - Graphics, Cartography, and AI - **Company:** Apple Inc. - **Location:** Cupertino, CA, United States - **Experience:** Experienced - **Salary:** $198,300.0 - $342,800.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), DirectX (Software), Game Engine, Python (Programming Language), Software Tools, Rendering Engine, Ray Tracing - **Published:** May 21, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=066a835357463e40 ## About the Role Do you have experience in Tooling?, Experience with game engines (e.g. Unity, Unreal etc.), DCC tools, or map rendering systems Background in cartography, geospatial visualization, AI, or related field. Familiarity with modern rendering techniques (PBR, ray tracing, etc.) Experience prototyping with rendering APIs (Metal, Vulkan, DirectX) Track record of building high-performing engineering teams Minimum Qualifications 7+ years of experience in graphics/rendering tools development 3+ years managing technical teams of 3-7 engineers Deep understanding of rendering pipelines and real-time graphics Proven track record of shipping production tools for creative workflows Strong technical background in C++, Python, or similar languages Excellent communication skills with both technical and creative audiences Demonstrated ability to balance technical excellence with user needs ## Description In this technical managerial role, you'll act as the critical bridge between innovation and application, leading a team which transforms powerful rendering engine features into intuitive, accessible tools which unlock new creative possibilities. Your work will directly impact how millions of users experience maps. You will leverage your management and technical skills to shape the future of creative workflows while pushing the boundaries of what's possible with real-time rendering technology. ","responsibilities":"Manage and mentor a team of rendering tools engineers, driving technical direction for the tools, setting clear goals, providing regular feedback, and supporting career development Define and execute the roadmap for rendering tools serving cartographers, design teams, production staff, and marketing stakeholders Champion AI to enhance product development and workflows Partner closely with the Rendering Engine team to prototype and validate new rendering capabilities, exposing engine features through intuitive tools interfaces Maintain strong relationships with user communities, conducting regular research to understand pain points, gather feature requests, and prioritize improvements Translate diverse user needs into actionable technical requirements and feature specifications Act as the primary liaison between tools users and core rendering technology teams, coordinating with product management, design, and engineering leadership Balance competing priorities across different stakeholder groups while allocating resources effectively Champion tools adoption through training, support, and user advocacy Foster a collaborative, user-centered culture that prioritizes both technical excellence and creative empowerment Drive continuous improvement of tools based on user feedback and evolving workflows ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [ Secure Code Superstars: Empowering Developers and Surpassing Security Challenges Together](https://www.wearedevelopers.com/videos/422-secure-code-superstars-empowering-developers-and-surpassing-security-challenges-together) - [WeAreDevelopers LIVE - Accessibility isn't magic, Longevity, Devrel in times of AI and more](https://www.wearedevelopers.com/videos/1730-wearedevelopers-live-accessibility-isn-t-magic-longevity-devrel-in-times-of-ai-and-more) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Old tools, new tricks](https://www.wearedevelopers.com/videos/1916-old-tools-new-tricks) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [A Guide to Choosing the Right Tools for App Developers](https://www.wearedevelopers.com/magazine/391-a-guide-to-choosing-the-right-tools-for-app-developers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1)