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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Faculty - Non-tenure Track, Lecturer - Animation and Game Development - **Company:** Utah Valley University - **Location:** Orem, UT, United States - **Contract:** Temporary to permanent - **Skills:** Unity 3d, Computer Animation, 3d Models, C Sharp (Programming Language), Learning Management Systems, Video Game Development, Game Engine, Python (Programming Language), Maya, Maya Embedded Language, Visual Effects, Houdini (Software), Computer Gaming, Scripting - **Published:** July 17, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=5a49821632184236 ## About the Role The department will accept all qualified applications, but is particularly interested in applicants with experience in one or more of the following: Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction., * Graduation from an accredited institution with a bachelor's degree in animation and game development or a related field * Experience working on a variety of animation and/or video game development projects. * College-level teaching experience or relevant industry experience. * Knowledge and skill in current instructional theories, strategies, techniques, and discipline content. Preferred Qualifications * Graduation from an accredited institution with a master's degree in animation and game development, or MFA, or a related field * Experience at a major animation, visual FX, game development, or other studio. Physical Requirements * Frequent talking, hearing, sitting, walking, and standing. * Frequent use of fine-hand manipulation is associated with the use of a computer., * Knowledge of animation and game development technical processes and methodologies that employ activities, such as modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, compiling, rendering, and final delivery. * Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboard, animating in hand-drawn and/or timeline-based modes, and compositing. * Knowledge of animation and/or video game development project development processes from inception to final render. Skills * Skills in one or more of the following: character development, rigging, animating (through traditional and/or timeline-based methods), effects animation and compositing, use of scripting languages to build customized animation and game development elements (scripting languages may include C#, MEL, and Python). * Skills within the production pipeline for animated and/or interactive game titles, from pre-visualization to title asset construction, to postproduction. * Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects. * Excellent organizational and time management skills. * Strong program coordination skills. * Effective verbal and technical written communication skills. * Effective interpersonal, problem-solving, and decision-making skills. * Strong presentation and proposal skills. Abilities * Ability to manage, mentor and support advanced students in the production of student developed games and films, including capstone projects. * Ability to manage and prioritize multiple tasks. * Ability to work effectively with faculty, staff, students, agency administrators, and professionals within the animation and game development industry from all backgrounds. * Ability to demonstrate sound judgment and initiative in solving problems. * Ability to work independently. * Ability to interpret the University's core values (exceptional care, exceptional accountability, and exceptional results). * Ability to plan measurable objectives, prepare instructional materials, and follow an approved curriculum. * Ability to assess student work and maintain and submit accurate and current plans, reports, and records involving student accountability, attendance, and performance. * Ability to use a classroom learning management system, such as Canvas. * Ability to relate with students and effectively teach and mentor them. ## Description The animation and game program lecturer teaches in one or more of the following areas: 3D modeling and animation, 2D animation, and/or interactive game development. The faculty member attends and participates in department meetings and may serve on department committees related to their area of expertise and teaching. Utah Valley University places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives. UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply., * Instructs, manages, and supervises individuals and groups in classrooms, online, and laboratories, through demonstration, discussion, visual aids, individualized instruction, lectures, and other appropriate methods for educational delivery. * Plans, prepares, and follows an approved course of study that includes measurable objectives for each course taught. Prepares instructional materials. Evaluates student performance using appropriate testing and grading procedures. * Serves the department by attending departmental meetings and serving on department committees related to their area of expertise and teaching. ## Related Videos - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [Reality and Beyond: Coding a Drone Using {Unity 3D .NET} and ChatGPT AI!](https://www.wearedevelopers.com/videos/702-reality-and-beyond-coding-a-drone-using-unity-3d-net-and-chatgpt-ai) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Cross platform Augmented Reality development with React Native](https://www.wearedevelopers.com/videos/160-cross-platform-augmented-reality-development-with-react-native) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) ## Related Articles - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [Should senior developers refuse interview coding challenges?](https://www.wearedevelopers.com/magazine/29-should-senior-developers-refuse-interview-coding-challenges) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [7 Important Tips That Every Software Developer Should Know](https://www.wearedevelopers.com/magazine/101-7-important-tips-that-every-software-developer-should-know) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [System change: restart as developer?](https://www.wearedevelopers.com/magazine/39-system-change-restart-as-developer)