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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Computer Vision Engineer V, Senior Staff (Rendering and Simulation) - **Company:** Lockheed Martin - **Location:** Littleton, CO, United States (Remote available) - **Experience:** Expert - **Salary:** $156,400.0 - $275,655.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Computer Vision, C++ (Programming Language), Profiling, Nvidia CUDA, Computer Graphics, Software Debugging, Github, Software Engineering, Rendering Engine, Containerization, Information Technology, Ray Tracing, Codebase, C++14, Data Pipelines, Docker - **Published:** July 11, 2026 - **Apply:** https://www.jobmonkeyjobs.com/career/27841229/Computer-Vision-Engineer-V-Senior-Staff-Rendering-Simulation-Colorado-Littleton-1301 ## About the Role Generally has 8+ years of related experience and may have a post-secondary degree or training in a related discipline., * Proficiency in modern C++ (C++14/17/20) * Demonstrated ability to develop CUDA kernels. Hands-on experience writing and debugging CUDA (or equivalent) kernels * Experience with implementing computer graphics algorithms * Familiarity with of GPU architectures, GPU memory hierarchies, and trade-offs between compute and memory bandwidth * Experience with GPU performance-profiling tools like NVIDIA Nsight, visual profiler, or something similar * Experience with github or gitlab Security Clearance / Work Authorization: * To meet requirements of the program/customer, this position requires the selected employee to be a U.S. Citizen. * Although not required to start, the selected applicant must be eligible to obtain, and maintain, Top Secret with adjudicated SCI Eligibility (i.e. TS/SCI) for long term employment on this program Desired Skills: * Knowledge of physically-based rendering techniques, material models, and radiometric accuracy * Experience with ray-tracing engines * Experience with rendering pipelines and generating synthetic imagery * Familiarity with camera optics and sensor modeling * Experience with containerization (Docker) * Bachelor's degree in Computer Science, Electrical Engineering, Mathematics, or a related technical field (or equivalent professional experience) with 8+ years of software development experience Security Clearance Statement: This position requires a government security clearance, you must be a US Citizen for consideration. Clearance Level: TS/SCI, Ability to Work Remotely: Onsite Full-time: The work associated with this position will be performed onsite at a designated Lockheed Martin facility. ## Description We are looking for a motivated engineer to join our team and take ownership of our in-house rendering engine which is the core tool that generates synthetic, radiometrically accurate scenes for testing and validating our computer vision solutions. In this role you will extend and enhance the engine to meet the demanding performance, fidelity, and hardware-constraint requirements of space-borne platforms., Quickly get up to speed with the current codebase, architecture, and data pipelines, identifying improvement opportunities and documenting key components. - Accelerate rendering with GPU compute. Design and implement CUDA-based kernels to achieve real-time or faster than real time performance for ray-traced scene generation. - Implement high fidelity camera models. Collaborate with optical engineers to translate sensor characteristics into accurate simulation environments. - Work with and update the C++ API. The API exposes the engine's core functionality. This needs to be maintained, updated, and documented for the use of downstream simulation pipelines. - Integrate and validate. Work hand-in-hand with algorithm developers to embed the rendering engine into their testing workflows, ensuring generated data meets the strict accuracy and performance requirements of space-borne platforms. - Define test cases, compare simulation results against analytical/ground-truth data, document V&V evidence, and support formal review packages - Debug computer vision algorithm performance in the simulation by debugging the underlying code and using visualizations to diagnose issues - Collaborate with embedded-hardware, optics, and systems teams to ensure the simulation reflects actual hardware behavior and integrates smoothly with downstream toolchains ## Related Videos - [Strange New Worlds: shaping the future of the digital age](https://www.wearedevelopers.com/videos/677-strange-new-worlds-shaping-the-future-of-the-digital-age) - [Innovating Developer Tools with AI: Insights from GitHub Next](https://www.wearedevelopers.com/videos/1268-innovating-developer-tools-with-ai-insights-from-github-next) - [Docker Compose: Rediscovered](https://www.wearedevelopers.com/videos/1978-docker-compose-rediscovered) - [Developing an AI.SDK](https://www.wearedevelopers.com/videos/198-developing-an-ai-sdk) - [Bringing AI Model Testing and Prompt Management to Your Codebase with GitHub Models](https://www.wearedevelopers.com/videos/1536-bringing-ai-model-testing-and-prompt-management-to-your-codebase-with-github-models) - [Docker build without Docker](https://www.wearedevelopers.com/videos/100114-docker-build-without-docker) ## Related Articles - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [6 Emerging Technologies We’ll Learn About in 2025](https://www.wearedevelopers.com/magazine/381-6-emerging-technologies-we-ll-learn-about-in-2025) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Is Software Engineering Over-Saturated?](https://www.wearedevelopers.com/magazine/418-is-software-engineering-over-saturated) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers)