> Markdown version of [/jobs/ext/18119-unity-level-designer](https://www.wearedevelopers.com/jobs/ext/18119-unity-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Level Designer - **Company:** Trueplayers - **Location:** Helston, UK (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Open Source Technology, Data Streaming, Systems Integration, Large Language Models, Git - **Published:** May 19, 2026 - **Apply:** https://www.apply4u.co.uk/jobs/x/36770358/ ## About the Role This role is ideal for someone who enjoys wearing multiple hats, part designer, part world builder, part problem solver, and wants meaningful creative ownership rather than being siloed into a narrow production pipeline. What you'll doDesign, blockout and iterate on levels in Unity, from first sketch through to ship.Build and edit environments using a mix of in-house and third-party assets.Own pacing, flow, encounter design and player guidance across your spaces.Profile and optimise levels for performance, draw calls, memory, streaming and frame budgets.Build and adapt tools in your workflow using coding LLM's, speeding up repetitive work and unlocking the rest of the team.Collaborate closely with design, art and engineering on the feel and fidelity of every space. Experience3+ years of production experience shipping real-time games or interactive experiences.Strong command of Unity, scenes, prefabs, lighting, and the moving parts that make a level run well.A solid grasp of performance and how level design decisions affect it on target hardware.Comfort working with assets from external sources, importing, adapting, and integrating cleanly.Working knowledge of modelling and texturing, enough to edit and adjust assets yourself when needed.Experience using AI coding tools in your day-to-day workflow, and ideally building small tools or utilities with AI to speed up Unity work.Confident use of Git in a team environment, branches, PRs, resolving conflicts without panic.A portfolio, shipped title or repo you can walk us through. Nice to haveOne or more shipped titles as a level designer with demonstrable output. Experience across multiple art styles or genres.Contributions to open-source Unity tools, assets or projects.Cornwall based ## Description We're looking for a Mid-Senior Level Designer to help shape the environments, pacing, and player experience across our projects. You'll own the design, layout and iteration of levels across our projects, from initial blockout through to shipped, polished spaces. We build realistic-themed games today with Firehawk FPV, but our pipeline is built to flex across art styles, so you'll be comfortable designing for grounded realism while keeping your instincts sharp for whatever direction a project calls for. ## Related Videos - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Python-Based Data Streaming Pipelines Within Minutes](https://www.wearedevelopers.com/videos/1233-python-based-data-streaming-pipelines-within-minutes) - [AI Agents & Agentic AI](https://www.wearedevelopers.com/videos/2017-ai-agents-agentic-ai) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1)