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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Computer Vision Engineer - **Company:** The Meta Game, Inc. - **Location:** Menlo Park, CA, United States - **Salary:** $154,003.0 - $217,000.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Artificial Neural Networks, Computer Vision, Computer Engineering, Computer Graphics, Image Analysis, Hardware Design, Imaging Technology, Machine Learning, Eye Tracking, Spatial Data Infrastructures, System Testing, Deep Learning, Generative AI, Gaussian, Information Technology, Data Analytics, Ray Tracing, Feature Extraction - **Published:** July 24, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=69914fd54cb1adf6 ## About the Role * Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience * Background in computer vision, classical image processing, and 2D/3D spatial data analysis * Experience with computer graphics, and physics-based/geometric modeling * Working knowledge of imaging systems and optics simulation * Direct background in machine learning, deep learning, neural networks and similar data-driven techniques * Experience mentoring and acting as project technical lead, * Experience with latest graphics techniques such as NERF and Gaussian splatting * Experience in eye and face simulation and image generation * Knowledge of eye tracking techniques and models * Master's or PhD in engineering, physics, or computer science * Background in AR/VR * Familiarity with procedural rendering engines, ray tracing, and path tracing ## Description Meta Reality Labs is looking for a computer vision engineer with background in machine learning, classical image analysis, 3D geometric modeling, feature extraction, and physics of imaging systems to lead projects on feature-based eye tracking and human eye simulation to power AR/VR eye tracking solutions in our products including the Quest line. This role collaborates with cross-functional teams on image simulation, core AI, computer graphics, machine vision research, and HW design. The immediate team for this role is composed of Computer Vision, Machine Learning and SW Engineers., * Lead development, refinement, and launch of CV/ML solutions for explicit and NERF-based simulation of eye and upper face images used in training of AR/VR eye tracking models and system evaluation * Explore, innovate, and leverage novel approaches, from internal and external sources, to improve the accuracy, performance, and generalizability of geometric and explicit optical models used in eye tracking pipelines * Contribute to data-driven and geometric modeling of eye imaging including NERF and Gaussian splatting for novel view synthesis, 3D graphical rendering of eye features, and classical feature and keypoint detection and extraction from eye and face images * Drive cross-functional collaborations with partner teams including but not limited to physics simulation, ML modeling, hardware development, and product design * Contribute to recruitment, mentoring, onboarding, and growing ML engineers/scientists, interns, and contractors ## Related Videos - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [WeAreDevelopers LIVE - Building The World’s Worst Image Editor™](https://www.wearedevelopers.com/videos/1836-wearedevelopers-live-building-the-world-s-worst-image-editor) - [WeAreDevelopers LIVE - Accessibility isn't magic, Longevity, Devrel in times of AI and more](https://www.wearedevelopers.com/videos/1730-wearedevelopers-live-accessibility-isn-t-magic-longevity-devrel-in-times-of-ai-and-more) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Confuse, Obfuscate, Disrupt: Using Adversarial Techniques for Better AI and True Anonymity](https://www.wearedevelopers.com/videos/1456-confuse-obfuscate-disrupt-using-adversarial-techniques-for-better-ai-and-true-anonymity) ## Related Articles - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)