> Markdown version of [/jobs/ext/18569-mobile-audio-developer](https://www.wearedevelopers.com/jobs/ext/18569-mobile-audio-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Mobile Audio Developer - **Company:** Magic Media Group - **Location:** Belgium (Remote available) - **Contract:** Permanent contract - **Skills:** Java (Programming Language), Application Programming Interfaces (APIs), Apple IOS, Sound Recording and Reproduction, VoIP, Mobile Application Development, Codecs, Computer Programming, Software Debugging, Middleware, Game Engine, Signal Processing, Simple Data Format, Multithreading, Ios Frameworks, Audio Streaming, Kotlin, Information Technology, Low Latency, OPUS (Software) - **Published:** May 21, 2026 - **Apply:** https://be.indeed.com/viewjob?jk=758709bfde150204 ## About the Role Do you have experience in iOS development?, Strong native mobile development skills in Swift/Objective-C (iOS) and/or Kotlin/Java (Android). - Hands-on experience with native audio APIs - Core Audio, AVFoundation, AudioUnit on iOS and/or AAudio, Oboe, AudioTrack on Android. - Solid understanding of audio concepts - DSP, signal processing, sample rates, bit depth, buffering, and latency management. - Familiarity with audio file formats and codecs (AAC, MP3, FLAC, PCM, Opus). - Strong multi-threading skills, particularly for real-time audio thread management. - Excellent communication skills, with the ability to bridge technical and creative disciplines. - Fluent in English. Desirable Pluses: - Experience with cross-platform audio libraries such as JUCE, PortAudio, or miniaudio. - Familiarity with audio middleware (FMOD or Wwise) outside of a game engine context. - Experience with music apps, podcast platforms, VoIP, or audio streaming products. - Knowledge of MIDI, AUv3 plugin development, or real-time audio effects processing. - Experience with spatial/3D audio (e.g. Apple Spatial Audio, binaural rendering). - Solid technical foundation (e.g. Computer Science, Electrical Engineering, Music Technology, or equivalent). ## Description We're looking for a Mobile Audio Developer to join our team. The ideal candidate is a mobile developer with deep expertise in native audio programming for iOS and/or Android platforms. You will be responsible for designing, developing, and optimizing audio systems and features directly within native mobile environments without reliance on game engines. You will work closely with sound designers, product managers, and other engineers to deliver high-quality, low-latency audio experiences., Design, develop, and optimize native audio systems and pipelines for iOS and/or Android platforms. - Build low-latency, real-time audio features using native frameworks (Core Audio, AVFoundation, AAudio, Oboe, OpenSL ES). - Manage audio thread prioritization, buffer management, and real-time constraints at the OS level. - Collaborate with sound designers, composers, and product teams to deliver high-quality audio experiences. - Debug and resolve audio-specific issues such as glitches, dropouts, sync drift, and latency problems. - Help provide architectural oversight of the audio system across the entire application. - Write technical documentation for audio pipelines, integration patterns, and platform-specific implementations. ## Related Videos - [Kotlin Multiplatform - True power of native code reuse](https://www.wearedevelopers.com/videos/4-kotlin-multiplatform-true-power-of-native-code-reuse) - [For the Cars and the Curious: Android Drift](https://www.wearedevelopers.com/videos/499-for-the-cars-and-the-curious-android-drift) - [Can You Touch the Internet? 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