> Markdown version of [/jobs/ext/1862354-software-engineer-ii-minecraft](https://www.wearedevelopers.com/jobs/ext/1862354-software-engineer-ii-minecraft). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer II, Minecraft - **Company:** Microsoft - **Location:** Washington, DC, United States - **Experience:** Experienced - **Salary:** $102,100.0 - $219,200.0 - **Contract:** Franchise - **Skills:** C (Programming Language), Java (Programming Language), JavaScript (Programming Language), .NET Framework, Microsoft Azure, C Sharp (Programming Language), C++ (Programming Language), Cloud Database, Data Systems, Python (Programming Language), Cloud Services, Data Streaming, Web Services, Minecraft, Azure Data Factory, Information Technology, Data Pipelines, Databricks - **Published:** July 31, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=c3d95249e768aab3 ## About the Role * Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python + OR equivalent experience, * Experience writing and operating cloud web services, preferably with .NET and Azure * Experience working with cloud data warehouses and related technologies such as Databricks or Azure Data Factory * Experience working with mobile marketing and customer engagement platforms, with an understanding of campaign orchestration, user lifecycle management, attribution, and analytics; exposure to tools such as AppsFlyer, Braze, or comparable platforms is beneficial * Experience working with mobile, console, or PC entertainment In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it! ## Description Join the Minecraft marketing technology team as a Software Engineer II to build the services layer that powers marketing measurement, attribution, and player engagement for Minecraft. Minecraft reaches hundreds of millions of players across mobile, console, and PC, and the systems behind that reach need to be reliable, privacy-conscious, and ready for global scale. You'll work with marketing and analytics teams to build services and data systems that support our campaign and measurement goals. The team owns existing infrastructure for delivering in-app, push, and email messaging to players, and we're expanding that scope into new areas such as ad attribution, using a modern cloud and data stack with integrations across internal services and third-party marketing platforms. Responsibilities * Design, build, and operate features within cloud services that support Minecraft marketing campaign delivery, measurement, and ad attribution. * Develop solid partnerships with marketing and business teams. Build web-based tools empowering them to send engaging campaigns and measure results. * Collaborate broadly with other engineering teams to improve client UI, services, and data pipelines to deliver and measure end-to-end experiences across each player's purchasing and play journey. * Understand Minecraft's commitments to player privacy and protection for a global audience that includes players of all ages and incorporate those commitments into the services, data flows, and integrations we build. ## Related Videos - [Inspiring Young People (and Their Parents) to Become Programmers - Cassandra Chin](https://www.wearedevelopers.com/videos/1760-inspiring-young-people-and-their-parents-to-become-programmers-cassandra-chin) - [From Messy Queries to Scalable Systems - How Data Engineering actually works](https://www.wearedevelopers.com/videos/100203-from-messy-queries-to-scalable-systems-how-data-engineering-actually-works) - [Cutting LLM Costs Without Cutting Quality: How to Beat Proprietary LLMs with Fine-Tuned Open Source](https://www.wearedevelopers.com/videos/100151-cutting-llm-costs-without-cutting-quality-how-to-beat-proprietary-llms-with-fine-tuned-open-source) - [Building Developer Experience - Brick by Brick](https://www.wearedevelopers.com/videos/1461-building-developer-experience-brick-by-brick) - [The Data Mesh as the end of the Datalake as we know it](https://www.wearedevelopers.com/videos/156-the-data-mesh-as-the-end-of-the-datalake-as-we-know-it) - [OLTP in the Lakehouse: Redefining Data for AI Workloads](https://www.wearedevelopers.com/videos/2038-oltp-in-the-lakehouse-redefining-data-for-ai-workloads) ## Related Articles - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Best Countries for Software Engineers](https://www.wearedevelopers.com/magazine/267-best-countries-for-software-engineers) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [The Most Popular IT Jobs on the Market](https://www.wearedevelopers.com/magazine/376-the-most-popular-it-jobs-on-the-market) - [Top-Paying Tech Jobs (with Salaries)](https://www.wearedevelopers.com/magazine/372-top-paying-tech-jobs-with-salaries) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs)