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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI/UX designer - **Company:** CYUR LLC - **Location:** United States (Remote available) - **Experience:** Starter - **Contract:** Permanent contract - **Skills:** Flutter, Computer Animation, Adobe After Effects, Adobe InDesign, Mobile Application Development, Design of User Interfaces, Mobile Application Software, Scrum Methodology, Mixpanel, Material Design, Website Wireframe, Firebase, Figma, React Native, Front End Software Development, Software Version Control - **Published:** July 31, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/p8ubfa14j2 ## About the Role * 1-3 years of experience designing mobile applications, supported by a portfolio of shipped or development-ready work. * Strong command of Figma, including components, variants, auto layout and prototyping. * Working knowledge of Apple Human Interface Guidelines and Material Design. * Demonstrated ability to move from problem to flow, wireframe and final UI - not visual execution alone. * Experience building or maintaining a design system. * Comfort working with developers and explaining design decisions with clear reasoning. * Clear written and spoken communication. NICE TO HAVE * Experience with fashion-tech, marketplace, e-commerce or consumer subscription products. * Motion and micro-interaction experience using Figma Smart Animate, Rive, Lottie or After Effects. * Familiarity with product analytics tools such as Mixpanel, Amplitude or Firebase. * Basic understanding of frontend and mobile development constraints, including React Native, Flutter or native applications. * Hands-on usability testing experience. ## Description We are looking for a UI/UX Designer to own the end-to-end mobile experience: from understanding the problem and mapping user flows, to wireframes, high-fidelity screens, prototypes and developer handover. This role suits someone who thinks beyond the visual layer - how users move through a product, where they hesitate and what they are actually trying to accomplish. You will shape complete journeys, not just individual screens. What You'll Do Product understanding and UX planning * Translate business requirements into clear, usable product experiences. * Work directly with the founder, product and engineering teams on what gets built and why. * Develop a practical understanding of users, including their goals, friction points and behaviour. * Study comparable applications and identify patterns worth adopting, improving or avoiding. * Create personas, journey maps and information architecture where they add genuine value. * Identify confusing steps, redundant screens and gaps, then propose better alternatives. User flows * Map complete user flows before high-fidelity design begins. * Cover onboarding, login, profile setup, search, discovery, recommendations, payments and account settings. * Define success, error, empty, loading and confirmation states for every important flow. * Make sure critical actions can be completed with minimum friction. * Produce flow diagrams that product and development teams can work from. Wireframing * Build low-fidelity wireframes for all major features. * Explore multiple layout directions before finalising a solution. * Focus on structure, navigation, content hierarchy and available user actions. * Present work to the team, incorporate feedback and confirm functionality before visual design begins. Interface design * Design clean, modern and premium mobile screens for Android and iOS. * Maintain consistency across typography, spacing, colour, iconography and components. * Give every screen a clear purpose and an obvious primary action. * Create responsive layouts that work across relevant screen sizes. * Meet accessibility and readability standards. * Design the complete set of states: default, active, selected, loading, empty, error, disabled and success. Prototyping * Build clickable Figma prototypes that demonstrate navigation, interactions and product behaviour. * Add transitions and micro-interactions where they improve clarity or delight. * Use prototypes for product reviews, usability testing and developer walkthroughs. * Keep prototypes current as product flows evolve. Design system * Build and maintain a scalable system covering buttons, inputs, cards, navigation bars, tabs, modals, filters, dropdowns, notifications and forms. * Define typography, colour, spacing, grids and icon usage. * Use Figma components, variants and auto layout correctly. * Keep naming conventions and file organisation consistent as the system grows. Developer handover * Deliver development-ready designs with specifications for dimensions, spacing, typography, colour, assets, component behaviour and interactions. * Organise Figma files so engineers can navigate them independently. * Export icons, images and other assets in the required formats. * Remain involved throughout development to answer questions and adapt designs to technical constraints. Design QA * Review builds against approved designs and identify drift in spacing, typography, colour, icons and alignment. * Verify that interactions and navigation behave as intended. * Maintain a practical design QA checklist and work with developers to close issues. * Test across relevant devices and screen sizes. Testing and iteration * Run basic usability tests with internal or external users. * Observe where users get stuck, collect feedback and convert findings into improvements. * Review product analytics when available and propose changes that improve engagement and retention. Documentation and communication * Document key journeys, design decisions and component guidelines. * Share regular progress updates and raise delays, dependencies or technical concerns early. * Maintain version control and clear naming conventions in Figma. * Participate actively in design reviews and sprint planning. ## Related Videos - [Intro to Flutter Development](https://www.wearedevelopers.com/videos/170-intro-to-flutter-development) - [Flutter Packages and Plugins - A Look Under the Hood](https://www.wearedevelopers.com/videos/555-flutter-packages-and-plugins-a-look-under-the-hood) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Writing truly cross plattform applications using flutter](https://www.wearedevelopers.com/videos/456-writing-truly-cross-plattform-applications-using-flutter) - [Using Serious Tech for a Silly Game - How to Build an MVP with Flutter](https://www.wearedevelopers.com/videos/728-using-serious-tech-for-a-silly-game-how-to-build-an-mvp-with-flutter) - [No touch. 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