> Markdown version of [/jobs/ext/1876423-creative-technologist-playable-ads-developer](https://www.wearedevelopers.com/jobs/ext/1876423-creative-technologist-playable-ads-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Creative Technologist (Playable Ads Developer) - **Company:** Smadex - **Location:** Barcelona, Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Software Debugging, Digital Technology, Automation of Marketing, E2e Testing - **Published:** August 1, 2026 - **Apply:** https://www.buscojobs.com.es/creative-technologist-playable-ads-developer-en-barcelona-ID-364818953 ## About the Role Ability to translate performance/measurement needs into clear event tracking + experimentable variants.Commercial awareness and client?facing experience in the App AU ecosystem.Good to haveExperience building 3D interactive experiences on mobile web.Experience building SIMID for CTV interactive.Proven cross?functional collaboration skills and comfort working in fast?paced environments.Deep experience with mobile end?to?end testing for ads.Familiarity with programmatic concepts and the practicalities of ad serving & tracking in mobile in?app/playable workflows.Experience optimizing graphics performance and minimizing asset size for mobile web environments.Success MetricsImproved playable ad performance as measured by engagement and IPM.Increased iteration velocity for playable ad testing across high?value accounts.Higher reliability: improved QA pass rates, fewer production errors in playable logic, and minimized file size overrun.Increased adoption of playable ad best practices ## Description The role:We are actively seeking a Creative Technologist (Playable Ads Developer) to focus on building industry?leading interactive and playable experiences for our highest?value advertisers.Reporting to the Director of Creative Solutions, this role sits at the intersection of Creative Services, Creative Innovation, and Product.Your mission is to ensure that our clients receive high?performing playable and interactive mobile creative experiences, and that we can iterate quickly based on clean measurement and structured experimentation.Descubra exactamente qué habilidades, experiencia y cualificaciones necesitará para tener éxito en este puesto antes de enviar su solicitud a continuación.Key ResponsibilitiesPlayable Ad Technology & Experience DevelopmentBuild, architect, and extend high?performing playable ad experiences and interactive creatives for mobile and CTV platforms.Translate creative concepts (including complex game mechanics) into functional prototypes and scalable ad templates (fast iteration, production?ready standards).Design mobile?first UX patterns specific to playable ads, including in?ad interaction logic, end?card flows, and call?to?action placement.Optimize for playable ad constraints: aggressively manage file size budgets, load times, device/OS compatibility, and platform?specific compliance requirements.Playable Ad E2E Testing, QA & Delivery ReliabilityDefine comprehensive test matrices and QA checklists (OS versions, device performance, cross?platform publisher environments, connection conditions).Debug complex issues related to SDK integration, third?party trackers, ad delivery, and in?ad game logic.Introduce automation where possible (test harnesses, validation scripts, pre?flight checks) to reduce production risk.Cross?Functional Leadership & Client EnablementAct as connective tissue between Creative Design, Software & Services, Ad Ops, and Product on playable and interactive ad initiatives.Define clear workflows and handoffs to reduce bottlenecks and accelerate time?to?launch.Support high?stakes client conversations with technical confidence: feasibility, timelines, QA expectations, and measurement plans.Partner with Product on tooling and capability gaps needed to scale playable ad output.Knowledge Management & Best PracticesBuild and maintain a playable creative repository: winning game patterns, do/don't guidelines, specs, QA standards, learnings, and case studies.Share insights across teams through internal sessions, documentation, and repeatable templates.What you bring:Required3?7+ years in creative technology making interactive ads for mobile.A strong portfolio of playable ads that have delivered positive performance against advertiser KPI.Demonstrated expertise in relevant frontend technologies and libraries used for building complex interactive experiences/game mechanics under tight constraints.Hands?on experience with mobile playable tools (e.g. Phaser/Pixie, Unity/Cocos export, Playable Factory or platform?specific tools).Experience shipping and supporting creatives end?to?end (QA, troubleshooting, mobile ad delivery).Ability to translate performance/measurement needs into clear event tracking + experimentable variants.Commercial awareness and client?facing experience in the App AU ecosystem.Good to haveExperience building 3D interactive experiences on mobile web.Experience building SIMID for CTV interactive.Proven cross?functional collaboration skills and comfort working in fast?paced environments.Deep experience with mobile end?to?end testing for ads.Familiarity with programmatic concepts and the practicalities of ad serving & tracking in mobile in?app/playable workflows.Experience optimizing graphics performance and minimizing asset size for mobile web environments.Success MetricsImproved playable ad performance as measured by engagement and IPM.Increased iteration velocity for playable ad testing across high?value accounts.Higher reliability: improved QA pass rates, fewer production errors in playable logic, and minimized file size overrun.Increased adoption of playable ad best practices: playbooks created, templates shipped, teams enabled.Stronger measurement signal: consistent event instrumentation and more actionable learnings from playable tests.BenefitsIntegrate a highly motivated and young team.Great compensation package.Top location at the heart of Barcelona in a penthouse office with a rooftop terrace, barbeque, and a fully stocked fridge.Work from home: 2 days/week.Private health insurance.Access to LinkedIn Learning.Meal vouchers - Tickets Restaurant monthly allowance.Monthly gym allowance: choice between DiR Gym and Wellhub.Regular team?building events.Fun and friendly work environment with talented marketers and engineers from over 40+ countries.And more!Please note that we do not provide visa sponsorship.xqbhyrx Candidates without a legal permit to work in Spain won't be considered.#J-*****-Ljbffr ## Related Videos - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Opening Keynote: Civic Coding, A Framework for Democratic Tech](https://www.wearedevelopers.com/videos/963-opening-keynote-civic-coding-a-framework-for-democratic-tech) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [Let's get visual - Visual testing in your project](https://www.wearedevelopers.com/videos/540-let-s-get-visual-visual-testing-in-your-project) - [Measure and improve frontend performance by using test automation](https://www.wearedevelopers.com/videos/719-measure-and-improve-frontend-performance-by-using-test-automation) - [3x Performance: A Humbling Journey](https://www.wearedevelopers.com/videos/100165-3x-performance-a-humbling-journey) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 113 - Debugging above the cloud](https://www.wearedevelopers.com/magazine/422-dev-digest-113-debugging-above-the-cloud) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 138 - Are you secure about this?](https://www.wearedevelopers.com/magazine/486-dev-digest-138-are-you-secure-about-this) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development)