> Markdown version of [/jobs/ext/1924761-lead-graphics-programmer](https://www.wearedevelopers.com/jobs/ext/1924761-lead-graphics-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Graphics Programmer - **Company:** Double Eleven - **Location:** Middlesbrough, UK (Remote available) - **Experience:** Expert - **Salary:** £48,432.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), C++ (Programming Language), Digital Rendering, Software Debugging, DirectX (Software), Game Engine, OpenGL Shading Language, Gpu Programming, HLSL, Ray Tracing, Codebase - **Published:** August 5, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5826651383 ## About the Role * Proven Leadership: Extensive experience managing and guiding engineers, coordinating workloads, and successfully owning significant graphics or engine-level systems in a cooperative, cross-functional environment. * Communication: Strong communication skills, and the ability to work effectively in a co-dev environment. * Strong C++ & GPU Programming: Demonstrably strong C++ skills in a large shared codebase, alongside deep knowledge of common shader languages, Shader Model 6 and HLSL/GLSL. * Modern Graphics APIs: Extensive experience with modern graphics APIs (DirectX 12, Vulkan) and modern GPU driven rendering. * Ray Tracing: Deep, practical knowledge of DXR/Vulkan ray tracing, BVH acceleration structures, path tracing and denoising techniques.. * Applied Mathematics: Strong foundation in 3D math, linear algebra, geometry, and calculus as they apply to graphics rendering pipelines. * Physically Based Rendering (PBR): Proven experience with PBR pipelines, the lighting equation, Micro-Facet BRDFs and Global Illumination systems. * Advanced Debugging: Exceptional debugging skills to help your team effectively track, diagnose, and solve complex rendering issues. Considered a bonus * AAA Experience: Experience working on AAA game engines or large-scale real-time rendering systems. * Console Architecture: Familiarity with console-specific graphics APIs and hardware architecture (PlayStation 5, Xbox Series, Switch)., * All relevant qualifications considered ## Description We're looking for a Lead Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. As the Lead Graphics Programmer, your primary focus will be leading, mentoring, and guiding a talented graphics team to push forward the rendering technology that powers our custom graphics engine used on an exciting, high profile project. While this is a hands-on role where you will contribute directly to the codebase, your fundamental responsibility is to empower your engineers and ensure the successful delivery of next-generation rendering features. Working closely alongside the Technical Director and other discipline leads, you will collaborate to set the engine-level rendering strategy and ensure technical alignment across the project. Furthermore, you will act as the primary point of contact for our external clients, proudly representing the graphics team in critical discussions with external partners, hardware vendors, and internal stakeholders to ensure our rendering solutions meet and exceed project demands., On a daily basis, your focus will be on the success and direction of your team, supported by targeted hands-on technical execution. Your core responsibilities will include: * Team Management & Mentorship: Serve as the leader for the graphics team. You will conduct 1:1s, guide career development, coordinate workloads, and mentor engineers to upskill them in modern rendering paradigms. * Lead Technical Direction: Drive the rendering strategy in close collaboration with the Technical Director, engineering leadership, and production. * Client & Stakeholder Communication: Act as the primary technical point of contact for external clients, hardware vendors, and internal partners, translating complex technical jargon for non-technical audiences and managing expectations. * Cross-Discipline Collaboration: Work closely with the art team to align visual goals with technical solutions and ensure assets meet strict performance and memory budget targets. * Targeted Hands-on Implementation: Maintain hands-on involvement by coding critical graphics technology. * Performance & Optimization Oversight: Guide the team in profiling and optimizing the entire rendering pipeline. You will set memory and performance budgets and assist in diagnosing GPU/CPU bottlenecks. * Technology Strategy: Evaluate and guide the integration of modern rendering technologies ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Getting to Know Your Legacy (System) with AI-Driven Software Archeology](https://www.wearedevelopers.com/videos/1437-getting-to-know-your-legacy-system-with-ai-driven-software-archeology) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Why your codebase lies to AI?](https://www.wearedevelopers.com/videos/100281-why-your-codebase-lies-to-ai) ## Related Articles - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech)