> Markdown version of [/jobs/ext/1942577-level-artist](https://www.wearedevelopers.com/jobs/ext/1942577-level-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Artist - **Company:** Vertigo Games - **Location:** Rotterdam, Netherlands - **Contract:** Franchise - **Skills:** Agile Methodology, Color Theory - **Published:** August 6, 2026 - **Apply:** https://www.nationalevacaturebank.nl/vacature/f69c65d8-5bda-4fc2-a151-110fb04b2eca/level-artist ## About the Role + * Experience developing games for Console, PC, and VR platforms within an Agile team environment. * Built immersive in-engine environments, utilizing meticulous asset placement and set dressing to craft game worlds rich in environmental storytelling. * Applied a strong understanding of modularity to build flexible level systems, ensuring rapid iteration and optimized production. * Solid understanding of content creation and technical optimization, managing the environment pipeline from functional greybox to final artistic polish. * Strong grasp of core art fundamentals, such as color theory, composition, proportion, and shape language. * Experience working with Unity and Blender. * English on a proficient level. ## Description + * Collaborated closely with environment and level artists, as well as level designers, to build detailed worlds that aligned with the art direction and enhanced gameplay. * Manage the implementation of levels within the engine, overseeing the entire pipeline from greyboxing to the final polished state. * Apply your understanding of composition and staging to create immersive game environments that tell a story. * Ensure that levels are built and implemented in a way that maximizes performance while maintaining visual quality. * Follow the established production schedule and ensure that your level assignments are delivered on time and meet the quality requirements. * Plan and co-ordinate your work regularly with your lead and team by communicating effectively to ensure transparency. * Confidently presented work and project progress during team reviews and cross-functional meetings. ## Related Videos - [One Color to Rule Them All: Relative CSS Colors in Practice](https://www.wearedevelopers.com/videos/100016-one-color-to-rule-them-all-relative-css-colors-in-practice) - [ShapeShift: Reinventing Agile for a B2B SaaS Scale-Up](https://www.wearedevelopers.com/videos/1655-shapeshift-reinventing-agile-for-a-b2b-saas-scale-up) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [From Punch Cards to AI-assisted Development](https://www.wearedevelopers.com/videos/611-from-punch-cards-to-ai-assisted-development) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming)