> Markdown version of [/jobs/ext/1955624-senior-software-engineer-gaming-in-los-angeles](https://www.wearedevelopers.com/jobs/ext/1955624-senior-software-engineer-gaming-in-los-angeles). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer (Gaming) in Los Angeles - **Company:** Energy Jobline - **Location:** Los Angeles, CA, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Clean Code Principles, Multitier Architecture, Computer Animation, Apple IOS, C Sharp (Programming Language), Code Review, Software Debugging, Design of User Interfaces, Real Time Systems, Optimization Algorithms, Software Version Control - **Published:** August 6, 2026 - **Apply:** https://www.energyjobline.com/job/senior-software-engineer-gaming-los-angeles-31373777 ## About the Role * 5+ years of experience developing and shipping live service mobile games with Unity and C# * Passion for anime/kawaii culture, gacha/cozy games, and toy collecting * Deep understanding of Unity's AssetBundle pipeline, scene loading, addressables, and lifecycle management for live-operated, content-heavy titles * Solid grasp of performance, memory, and optimization techniques for Android/iOS environments * Familiarity with server-side development, real-time systems, and ECS architecture * Excellent communication and collaboration skills; ability to work across cultures ## Description * Design and develop games in Unity, collaborating closely with designers and artists * Implement and optimize game features, systems, and user interfaces for mobile * Write clean, efficient code and refactor frequently * Debug and resolve technical issues, performance bottlenecks, and crashes * Own our live service content pipeline (asset loading, addressables, asset bundles) to keep the client lightweight as our content library grows * Maintain and optimize client-side systems for memory, performance, CPU, battery, and device at mobile scale * Champion quality through clean architecture, testing, debugging, code reviews, and version control workflows ## Related Videos - [Xcode development redefAIned](https://www.wearedevelopers.com/videos/100195-xcode-development-redefained) - [For the Cars and the Curious: Android Drift](https://www.wearedevelopers.com/videos/499-for-the-cars-and-the-curious-android-drift) - [Are Code Reviews Worth It? Insights from 16 Years of Review Data](https://www.wearedevelopers.com/videos/1135-are-code-reviews-worth-it-insights-from-16-years-of-review-data) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Harnessing Apple Intelligence: Live Coding with Swift for iOS](https://www.wearedevelopers.com/videos/1515-harnessing-apple-intelligence-live-coding-with-swift-for-ios) - [Build a CI/CD pipeline to automate code reviews and ensure code quality](https://www.wearedevelopers.com/videos/349-build-a-ci-cd-pipeline-to-automate-code-reviews-and-ensure-code-quality) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking)