> Markdown version of [/jobs/ext/1959105-head-of-community-growth](https://www.wearedevelopers.com/jobs/ext/1959105-head-of-community-growth). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Head of Community & Growth - **Company:** Dreamforge Games Corp. - **Location:** United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Discord - **Published:** August 6, 2026 - **Apply:** https://www.wayup.com/i-j-Head-of-Community-Growth-DreamForge-Games-779486036310267/ ## About the Role + Proven experience managing social accounts and online communities for a game or gaming studio + Demonstrated ability to drive measurable growth and engagement + Data-driven mindset: able to track goals and create easy-to-understand reporting + Excellent sense for community culture, tone, and authenticity + Creative storytelling and content creation ability + Strong written and verbal communication skills + Experience with short-form video content (TikTok, Reels) ## Description + Create DreamForge games and play them frequently so you know the platform better than anyone! + Develop and execute growth strategies to support launch goals and long-term engagement + Manage DreamForge social accounts, including: o Discord o Reddit (brand subreddit + relevant gaming/AI communities) o Twitter / X o Instagram o TikTok o LinkedIn o YouTube o Other forums (e.g., Product Hunt, Discord groups, gaming communities) + Draft and publish compelling content, announcements, and community updates + Capture, edit, and share videos showcasing the DreamForge creation process and gameplay + Respond to user feedback, moderate discussions, and escalate issues internally + Identify, recruit, and support early advocates, moderators, and influencers + Track and analyze growth and engagement metrics; iterate on tactics + Manage reviews across the different platforms + Partner closely with the Product team to align messaging and campaigns + Lead events and contests where appropriate Metrics for Success + New Players + Daily Active Users / Weekly Active Users (DAUs/WAUs) + Conversion to Paid Subscribers + Followers on Social Media Accounts + Social Media & Content Engagement + Virality (game shares, platform referrals) ## Related Videos - [Developer Marketing](https://www.wearedevelopers.com/videos/1049-developer-marketing) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Fake or News: AI Agents Hire Each Other, Spider-Man Ads in Cars & RAM Thieves - Marc Plogas](https://www.wearedevelopers.com/videos/2156-fake-or-news-ai-agents-hire-each-other-spider-man-ads-in-cars-ram-thieves-marc-plogas) - [AI is dead, long live AK](https://www.wearedevelopers.com/videos/1093-ai-is-dead-long-live-ak) - [Why building an audience is the best thing you can do for your career.](https://www.wearedevelopers.com/videos/239-why-building-an-audience-is-the-best-thing-you-can-do-for-your-career) ## Related Articles - [The Best X (Twitter) Accounts for Developers](https://www.wearedevelopers.com/magazine/294-the-best-x-twitter-accounts-for-developers) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games)